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116 lines
2.7 KiB
Go
116 lines
2.7 KiB
Go
package ui
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import (
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"fmt"
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"strings"
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"github.com/charmbracelet/bubbles/textinput"
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)
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// stateForm backs the add/edit state form (modeSettingsStateForm).
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// field: 0 = name, 1 = color, 2 = done.
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type stateForm struct {
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editing bool
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index int // index into config.States.States when editing
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name textinput.Model
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color textinput.Model
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done bool
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field int
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}
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// startStateForm initializes the form and switches into the form mode.
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// editing=false adds a new state; editing=true edits config.States.States[index].
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func (m *uiModel) startStateForm(editing bool, index int) {
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name := textinput.New()
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name.Placeholder = "STATE NAME"
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name.CharLimit = 32
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name.Width = 30
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color := textinput.New()
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color.Placeholder = "0-255"
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color.CharLimit = 3
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color.Width = 12
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sf := stateForm{editing: editing, index: index, name: name, color: color}
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if editing {
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st := m.config.States.States[index]
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sf.name.SetValue(st.Name)
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sf.color.SetValue(st.Color)
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sf.done = st.Done
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sf.field = 1 // name is read-only when editing
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} else {
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sf.color.SetValue("99")
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sf.field = 0
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}
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m.stateForm = sf
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m.focusStateFormField()
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m.mode = modeSettingsStateForm
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}
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// stateFormMinField is the lowest navigable field: name (0) when adding,
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// color (1) when editing (name is read-only).
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func (m *uiModel) stateFormMinField() int {
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if m.stateForm.editing {
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return 1
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}
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return 0
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}
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// moveStateFormField shifts the focused field by delta, clamped to [min, 2].
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func (m *uiModel) moveStateFormField(delta int) {
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f := m.stateForm.field + delta
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if min := m.stateFormMinField(); f < min {
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f = min
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}
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if f > 2 {
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f = 2
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}
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m.stateForm.field = f
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m.focusStateFormField()
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}
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// focusStateFormField focuses the active text field (none for the Done field).
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func (m *uiModel) focusStateFormField() {
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m.stateForm.name.Blur()
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m.stateForm.color.Blur()
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switch m.stateForm.field {
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case 0:
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m.stateForm.name.Focus()
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case 1:
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m.stateForm.color.Focus()
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}
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}
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// applyStateForm commits the form to config. It mutates config only (no Save).
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// Returns false (without mutating) if a new state's name is empty.
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func (m *uiModel) applyStateForm() bool {
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sf := &m.stateForm
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color := strings.TrimSpace(sf.color.Value())
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if sf.editing {
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st := &m.config.States.States[sf.index]
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if color != "" {
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st.Color = color
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}
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st.Done = sf.done
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m.setStatus(fmt.Sprintf("Updated state '%s' (saved)", st.Name))
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return true
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}
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name := strings.ToUpper(strings.TrimSpace(sf.name.Value()))
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if name == "" {
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m.setStatus("State name required")
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return false
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}
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if color == "" {
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color = "99"
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}
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if sf.done {
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m.config.AddDoneState(name, color)
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} else {
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m.config.AddState(name, color)
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}
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m.setStatus(fmt.Sprintf("Added state '%s' (saved)", name))
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return true
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}
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