################################################################################ # World server configuration # ################################################################################ [MangosdConf] ConfVersion=2023053000 ################################################################################ # CONNECTIONS AND DIRECTORIES # # RealmID # RealmID must match the realmlist inside the realmd database # # DataDir # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may contain space characters. # Example: "/home/mangos/mangos/zero/build/install/share/mangos" # # LogsDir # Logs directory setting. # Important: Logs dir must exists, or all logs need to be disabled # Default: "" - no log directory prefix. if used log names aren't absolute paths # then logs will be stored in the current directory of the running program. # # # LoginDatabaseInfo # WorldDatabaseInfo # CharacterDatabaseInfo # Database connection settings for the world server. # Default: # ---MYSQL--- # hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # ---PGSQL--- # hostname;port;username;password;database # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux # # LoginDatabaseConnections # WorldDatabaseConnections # CharacterDatabaseConnections # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database. # Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs. # So formula to find out how many connections will be established: # X = LoginDatabaseConnections + WorldDatabaseConnections + CharacterDatabaseConnections + 1 # Default: 1 connection for SELECT statements # # MaxPingTime # Settings for maximum database-ping interval (minutes between pings) # # WorldServerPort # Port on which the server will listen # # BindIP # Bind World Server to IP/hostname # This option is useful for running multiple worldd/realmd instances # on different IP addresses using default ports. # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING # ################################################################################ RealmID = 1 DataDir = "../etc" DataDir = "/home/mangos/mangos/zero/gamedata" LogsDir = "" LoginDatabaseInfo = "127.0.0.1;3306;mangos;{{ mangos_db_password }};realmd" WorldDatabaseInfo = "127.0.0.1;3306;mangos;{{ mangos_db_password }};mangos0" CharacterDatabaseInfo = "127.0.0.1;3306;mangos;{{ mangos_db_password }};character0" LoginDatabaseConnections = 1 WorldDatabaseConnections = 1 CharacterDatabaseConnections = 1 MaxPingTime = 5 WorldServerPort = 8085 BindIP = "0.0.0.0" ################################################################################ # PERFORMANCE SETINGS # # UseProcessors # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) # # ProcessPriority # Process priority setting (Used only at Windows) # Default: 1 (HIGH) # 0 (Normal) # # Compression # Compression level for update packages sent to client (1..9) # Default: 1 (speed) # 9 (best compression) # # PlayerLimit # Maximum number of players in the world. Excluding Mods, GM's and Admins # Default: 100 # 0 (for infinite players) # -1 (for Mods, GM's and Admins only) # -2 (for GM's and Admins only) # -3 (for Admins only) # # SaveRespawnTimeImmediately # Save respawn time for creatures at death and for gameobjects at use/open # Default: 1 (save creature/gameobject respawn time without waiting grid unload) # 0 (save creature/gameobject respawn time at grid unload) # # MaxOverspeedPings # Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check) # Default: 2 # # GridUnload # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) # Default: 1 (unload grids) # 0 (do not unload grids) # # LoadAllGridsOnMaps # Load grids of maps at server startup (if you have lot memory you can try it to have a living world always loaded) # This also allow ALL creatures on the given maps to update their grid without any player around. # Default: "" (don't load all grids at startup) # "mapId1[,mapId2[..]]" (DO load all grids on the given maps- Experimental and very resource consumming) # # GridCleanUpDelay # Grid clean up delay (in milliseconds) # Default: 300000 (5 min) # # MapUpdateInterval # Map update interval (in milliseconds) # Default: 100 # # MapUpdateThreads # Number of map update threads to run # Default: 2 # # ChangeWeatherInterval # Weather update interval (in milliseconds) # Default: 600000 (10 min) # # PlayerSave.Interval # Player save interval (in milliseconds) # Default: 900000 (15 min) # # PlayerSave.Stats.MinLevel # Minimum level for saving character stats for external usage in database # Default: 0 (do not save character stats) # 1+ (save stats for characters with level 1+) # # PlayerSave.Stats.SaveOnlyOnLogout # Enable/Disable saving of character stats only on logout # Default: 1 (only save on logout) # 0 (save on every player save) # # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMaps support for line of sight and height calculation # You need to extract the VMaps in order to enable those options # Default: 1 (enable) # 0 (disable) # # vmap.ignoreSpellIds # These spells are ignored for LoS calculation # List of ids with delimiter ',' # # vmap.enableIndoorCheck # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.). # Requires VMaps enabled to work. # Default: 1 (Enabled) # 0 (Disabled) # # DetectPosCollision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) # Default: 1 (enable, requires more CPU power) # 0 (disable, not so nice position selection but will require less CPU power) # # TargetPosRecalculateRange # Max distance from movement target point (+moving unit size) and targeted object (+size) # after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5) # More distance let have better performence, less distance let have more sensitive reaction at target move. # Default: 1.5 # # mmap.enabled # Enable/Disable pathfinding using mmaps # Default: 1 (enable) # 0 (disable) # # mmap.ignoreMapIds # Disable mmap pathfinding on the listed maps. # List of map ids with delimiter ',' # # UpdateUptimeInterval # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 # Default: 10 (minutes) # # MaxCoreStuckTime # Periodically check if the process got freezed, if this is the case force crash after the specified # amount of seconds. Must be > 0. Recommended > 10 secs if you use this. # Default: 0 (Disabled) # # AddonChannel # Permit/disable the use of the addon channel through the server # (some client side addons can stop work correctly with disabled addon channel) # Default: 1 (permit addon channel) # 0 (do not permit addon channel) # # CleanCharacterDB # Perform character db cleanups on start up # Default: 1 (Enable) # 0 (Disabled) # # MaxWhoListReturns # Set the max number of players returned in the /who list and interface (0 means unlimited) # Default: 49 - (stable) # ################################################################################ UseProcessors = 0 ProcessPriority = 1 Compression = 1 PlayerLimit = 100 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 1 LoadAllGridsOnMaps = "" GridCleanUpDelay = 300000 MapUpdateInterval = 100 MapUpdateThreads = 2 ChangeWeatherInterval = 600000 PlayerSave.Interval = 900000 PlayerSave.Stats.MinLevel = 0 PlayerSave.Stats.SaveOnlyOnLogout = 1 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 1 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 mmap.enabled = 1 mmap.ignoreMapIds = "" UpdateUptimeInterval = 10 MaxCoreStuckTime = 0 AddonChannel = 1 CleanCharacterDB = 1 MaxWhoListReturns = 49 ################################################################################ # SERVER LOGGING # # LogSQL # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00), a new file is created - the old file will not be deleted. # Default: 1 - Write SQL code to logfile # 0 - Do not log # # PidFile # World daemon PID file # Default: "" - do not create PID file # "./worldd.pid" - create PID file (recommended name) # # LogLevel # Server console level of logging # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # LogTime # Include time in server console output [hh:mm:ss] # Default: 0 (no time) # 1 (print time) # # LogFile # Logfile name # Default: "world-server.log" # "" - Empty name disable creating log file # # LogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # LogFileLevel # Server file level of logging # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 0 # # LogFilter_CreatureMoves # LogFilter_TransportMoves # LogFilter_PlayerMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # LogFilter_SQLText # LogFilter_Pathfinding # LogFilter_MapsLoading # LogFilter_EventAiDev # Log filters (active by default - meaning: the filter is active, hence the log is not displayed) # Default: 1 - not include with any log level # 0 - include in log if log level permit # # LogFilter_PeriodicAffects # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters (disabled by default, mostly debug only output affected cases) # Default: 0 - include in log if log level permit # 1 - not include with any log level # # LogWhispers # Log whispers between players to database, character.character_whispers # 0 - Don't log anything # Default: 1 - Only log GM tickets responses and the following conversation until closing the ticket # 2 - Log all whispers # # WorldLogFile # Packet logging file for the worldserver # Default: "" - no log file created # "world.log" - recommended name to create a log file # # WorldLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # DBErrorLogFile # Log file of DB errors detected at server run # Default: "DBErrors.log" # # ElunaErrorLogFile # Log file of Eluna errors detected at server run # Default: "ElunaErrors.log" # # EventAIErrorLogFile # Log file of EventAI errors detected at server run # Default: "EventAIErrors.log" # # CharLogFile # Character operations logfile name # Default: "Char.log" # "" - Empty name disable creating log file # # CharLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # CharLogDump # Write character dump before deleting in Char.log # For restoration, cut character data from log starting from # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command # Default: 0 - don't include dumping chars to log # 1 - include dumping chars to log # # GmLogFile # GM Log file of gm commands # Default: "" (Disable) # # GmLogTimestamp # GM Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # GmLogPerAccount # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) # Default: 0 - add gm log data to single log file # 1 - add gm log data to account specific log files with name # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext # or form Logname_#ID.Ext # # RaLogFile # Log file of RA commands # Default: "Ra.log" # "" - Empty name for disable # # WardenLogFile # Log file for warden-related output # Default: "" - no log file created # "warden.log" - recommended name to create a log file # # LogColors # Color for messages (format "normal_color details_color debug_color error_color") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors # Example: "13 7 11 9" # ################################################################################ LogSQL = 1 PidFile = "" LogLevel = 3 LogTime = 0 LogFile = "world-server.log" LogTimestamp = 0 LogFileLevel = 0 LogFilter_TransportMoves = 1 LogFilter_CreatureMoves = 1 LogFilter_VisibilityChanges = 1 LogFilter_Weather = 1 LogFilter_DbStrictedCheck = 1 LogFilter_Pathfinding = 1 LogFilter_MapsLoading = 1 LogFilter_EventAiDev = 1 LogFilter_PeriodicAffects = 0 LogFilter_PlayerMoves = 1 LogFilter_SQLText = 1 LogFilter_AIAndMovegens = 0 LogFilter_PlayerStats = 0 LogFilter_Damage = 0 LogFilter_Combat = 0 LogFilter_SpellCast = 0 LogWhispers = 1 WorldLogFile = "world-packets.log" WorldLogTimestamp = 0 DBErrorLogFile = "world-database.log" ElunaErrorLogFile = "ElunaErrors.log" EventAIErrorLogFile = "world-eventai.log" CharLogFile = "world-characters.log" CharLogTimestamp = 0 CharLogDump = 0 GmLogFile = "world-gamemaster.log" GmLogTimestamp = 0 GmLogPerAccount = 0 RaLogFile = "world-remote-access.log" WardenLogFile = "warden.log" WardenLogTimestamp = 0 LogColors = "13 7 11 9" SD3ErrorLogFile = "scriptdev3-errors.log" ################################################################################ # SERVER SETTINGS # # GameType # Server realm style # 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest # activated places and sanctuaries) # # RealmZone # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. # # 1 Development - any language (Default) # 2 United States - extended-Latin # 3 Oceanic - extended-Latin # 4 Latin America - extended-Latin # 5 Tournament - basic-Latin at create, any at login # 6 Korea - East-Asian # 7 Tournament - basic-Latin at create, any at login # 8 English - extended-Latin # 9 German - extended-Latin # 10 French - extended-Latin # 11 Spanish - extended-Latin # 12 Russian - Cyrillic # 13 Tournament - basic-Latin at create, any at login # 14 Taiwan - East-Asian # 15 Tournament - basic-Latin at create, any at login # 16 China - East-Asian # 17 CN1 - basic-Latin at create, any at login # 18 CN2 - basic-Latin at create, any at login # 19 CN3 - basic-Latin at create, any at login # 20 CN4 - basic-Latin at create, any at login # 21 CN5 - basic-Latin at create, any at login # 22 CN6 - basic-Latin at create, any at login # 23 CN7 - basic-Latin at create, any at login # 24 CN8 - basic-Latin at create, any at login # 25 Tournament - basic-Latin at create, any at login # 26 Test Server - any language # 27 Tournament - basic-Latin at create, any at login # 28 QA Server - any language # 29 CN9 - basic-Latin at create, any at login # # DBC.Locale # DBC Language Settings # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; # 255 = Auto Detect (Default) # # DeclinedNames # Allow russian clients to set and use declined names # Default: 0 - do not use declined names, except when the Russian RealmZone is set # 1 - use declined names # # StrictPlayerNames # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name # Default: 0 disable (but limited server timezone dependent client check) # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictCharterNames # Limit guild team charter names to language specific symbols set, not allow create charters with not allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictPetNames # Limit pet names to language specific symbols set # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # MinPlayerName # Minimal name length (1..12) # Default: 2 # # MinCharterName # Minimal name length (1..24) # Default: 2 # # MinPetName # Minimal name length (1..12) # Default: 2 # # CharactersCreatingDisabled # Disable characters creating for specific team or any (non-player accounts not affected) # Default: 0 - enabled # 1 - disabled only for Alliance # 2 - disabled only for Horde # 3 - disabled for both teams # # CharactersPerAccount # Limit numbers of characters per account (at all realms). # Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms # Default: 50 # The number must be >= CharactersPerRealm # # CharactersPerRealm # Limit numbers of characters for account at realm # Default: 10 (client limitation) # The number must be between 1 and 10 # # SkipCinematics # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) # Default: 0 - show intro for each new character # 1 - show intro only for first character of selected race # 2 - disable intro in all cases # # MaxPlayerLevel # Max level that can be reached by a player for experience (in range from 1 to 100). # Change not recommended # Default: 60 # # StartPlayerLevel # Staring level that have character at creating (in range 1 to MaxPlayerLevel) # Default: 1 # # StartPlayerMoney # Amount of money that new players will start with. # If you want to start with one silver, use for example 100 (100 copper = 1 silver) # Default: 0 # # MaxHonorPoints # Max honor points that player can have. # Default: 75000 # # StartHonorPoints # Amount of honor that new players will start with # Default: 0 # # MinHonorKills # Min kills that players must obtain to enter in weekly honor calculation # Default: 15 # # MaintenanceDay # The day of the week is performed server maintenance ( currently used for Honor distribution ) # range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest # Default: 3 (Wednesday in EU) # # InstantLogout # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) # Default: 1 (Mods/GMs/Admins) # # MountCost # The cost in copper of the regular mounts usually purchased at level 40. # Default: 100000 (10g) # # TrainMountCost # The cost in copper for training the apprentice riding skill for regular mounts usually purchased at level 40. # Default: 900000 (90g) # # MinTrainMountLevel # The minimal level at which players can train the apprentice riding skill for regular mounts. # Default: 40 (level 40) # # EpicMountCost # The cost in copper for epic mounts usually purchased at level 60. # Default: 1000000 (100g) # # TrainEpicMountCost # The cost in copper for training the journeyman riding skill for epic mounts usually purchased at level 60. # Default: 9000000 (900g) # # MinTrainEpicMountLevel # The minimal level at which players can train the journeyman riding skill for epic mounts. # Default: 60 (level 60) # # AllFlightPaths # Players will start with all flight paths (Note: ALL flight paths, not only player's team) # Default: 0 (true) # 1 (false) # # InstantFlightPaths # Flight paths will take players to their destination instantly, instead of making them wait to fly there. # Default: 0 (false) # 1 (true) # # AlwaysMaxSkillForLevel # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. # Default: 0 (false) # 1 (true) # # ActivateWeather # Activate weather system # Default: 1 (true) # 0 (false) # # CastUnstuck # Allow cast Unstuck spell at .start or client Help option use # Default: 1 (true) # 0 (false) # # MaxSpellCastsInChain # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash # Too Low value will make some correct triggered casts fail # 0 (no limit) # Default: 20 # # RabbitDay # Set to Rabbit Day (date in unix time), only the day and month are considered, the year is not important # Default: 0 (off) # Suggested: 954547200 (April 1st, 2000) # # Instance.IgnoreLevel # Ignore level requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.IgnoreRaid # Ignore raid requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.ResetTimeHour # The hour of the day (0-23) when the global instance resets occur. # Default: 4 # # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. # Default: 1800000 (miliseconds, i.e 30 minutes) # 0 (instance maps are kept in memory until they are reset) # # Quests.LowLevelHideDiff # Quest level difference to hide for player low level quests: # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 4 # -1 (show all available quests marks) # # Quests.HighLevelHideDiff # Quest level difference to hide for player high level quests: # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 7 # -1 (show all available quests marks) # # Quests.IgnoreRaid # Non-raid quests allowed in raids # Default: 0 (not allowed) # 1 (allowed) # # Guild.PetitionCost # The cost for guild petition charter (in copper) # Default: 1000 (10 silver) # # Guild.EventLogRecordsCount # Count of guild event log records stored in guild_eventlog table # Increase to store more guild events in table, minimum is 100 # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance # Default: 100 # # TimerBar.Fatigue.GMLevel # Disable/enable fatigue for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fatigue.Max # Fatigue max timer value (in secs) # Default: 60 (1 minute) # 0 (instant death) # # TimerBar.Breath.GMLevel # Disable/enable waterbreathing for security level (0..4) or high # Default: 4 (None) # # TimerBar.Breath.Max # Waterbreathing max timer value (in secs) # Default: 180 # 0 (instant underwater breathing damage start) # # TimerBar.Fire.GMLevel # Disable/enable lava fire damage for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fire.Max # Lava damage delay max timer value (in secs) # Default: 1 # 0 (instant in lava damage start) # # MaxPrimaryTradeSkill # Max count that player can learn the primary trade skill. # Default: 2 # Max : 10 # # MinPetitionSigns # Min signatures count to creating guild (0..9). # Default: 9 # # MaxGroupXPDistance # Max distance to creature for group memeber to get XP at creature death. # Default: 74 # # MailDeliveryDelay # Mail delivery delay time for item sending # Default: 3600 sec (1 hour) # # MassMailer.SendPerTick # Max amount mail send each tick from mails list scheduled for mass mailer proccesing. # More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default. # Default: 10 # # PetUnsummonAtMount # Permanent pet will unsummoned at player mount # Default: 0 - not unsummon # 1 - unsummon for any mount # # Event.Announce # Default: 0 (false) # 1 (true) # # BeepAtStart # Beep at mangosd start finished (mostly work only at Unix/Linux systems) # Default: 1 (true) # 0 (false) # # ShowProgressBars # Control show progress bars for load steps at server startup # Default: 1 (true) # 0 (false) # # WaitAtStartupError # After startup error report wait or some time before continue (and possible close console window) # -1 (wait until press) # Default: 10 (wait 10 seconds before closing) # 0 (not wait) # N (>0, wait N secs) # # PlayerCommands # Should player chat be parsed for GM commands. # Default: 0 (ignore commands) # 1 (parse commands) # # Motd # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). # # AutoBroadcast # Timer interval (in seconds) for automatic server announcements (autobroadcasts). Zero value means AB is disabled # 0 (AB is disabled) # Default: 600 (AB every 10 minutes) # N (>0, AB every N seconds) ################################################################################ GameType = 4 RealmZone = 1 DBC.Locale = 255 DeclinedNames = 0 StrictPlayerNames = 0 StrictCharterNames = 0 StrictPetNames = 0 MinPlayerName = 2 MinCharterName = 2 MinPetName = 2 CharactersCreatingDisabled = 0 CharactersPerAccount = 50 CharactersPerRealm = 10 SkipCinematics = 0 MaxPlayerLevel = 60 StartPlayerLevel = 1 StartPlayerMoney = 0 MaxHonorPoints = 75000 StartHonorPoints = 0 MinHonorKills = 15 MaintenanceDay = 3 InstantLogout = 1 MountCost = 100000 TrainMountCost = 900000 MinTrainMountLevel = 40 EpicMountCost = 1000000 TrainEpicMountCost = 9000000 MinTrainEpicMountLevel = 60 AllFlightPaths = 0 InstantFlightPaths = 0 AlwaysMaxSkillForLevel = 0 ActivateWeather = 1 CastUnstuck = 1 MaxSpellCastsInChain = 20 RabbitDay = 0 Instance.IgnoreLevel = 0 Instance.IgnoreRaid = 0 Instance.ResetTimeHour = 4 Instance.UnloadDelay = 1800000 Quests.LowLevelHideDiff = 4 Quests.HighLevelHideDiff = 7 Quests.IgnoreRaid = 0 Guild.PetitionCost = 1000 Guild.EventLogRecordsCount = 100 TimerBar.Fatigue.GMLevel = 4 TimerBar.Fatigue.Max = 60 TimerBar.Breath.GMLevel = 4 TimerBar.Breath.Max = 60 TimerBar.Fire.GMLevel = 4 TimerBar.Fire.Max = 1 MaxPrimaryTradeSkill = 2 MinPetitionSigns = 9 MaxGroupXPDistance = 74 MailDeliveryDelay = 3600 MassMailer.SendPerTick = 10 PetUnsummonAtMount = 0 Event.Announce = 0 BeepAtStart = 1 ShowProgressBars = 1 WaitAtStartupError = 10 PlayerCommands = 0 Motd = "Welcome to Mangos Zero" AutoBroadcast = 0 ################################################################################ # PLAYER INTERACTION # # AllowTwoSide.Accounts # Allow accounts to create characters in both teams in any game type. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.Interaction.Chat # AllowTwoSide.Interaction.Channel # AllowTwoSide.Interaction.Group # AllowTwoSide.Interaction.Guild # AllowTwoSide.Interaction.Trade # AllowTwoSide.Interaction.Auction # AllowTwoSide.Interaction.Mail # Allow or not common :chat(say,yell); channel(chat); group(join); guild(join); trade with different team; # merge all auction houses for players from different teams; send mail to different team. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.WhoList # Allow show player from both team in who list. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.AddFriend # Allow adding friends from other team in friend list. # Default: 0 (Not allowed) # 1 (Allowed) # # TalentsInspecting # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can # inspect talents always) # Default: 1 (allow) # 0 (not allow) # ################################################################################ AllowTwoSide.Accounts = 0 AllowTwoSide.Interaction.Chat = 0 AllowTwoSide.Interaction.Channel = 0 AllowTwoSide.Interaction.Group = 0 AllowTwoSide.Interaction.Guild = 0 AllowTwoSide.Interaction.Trade = 0 AllowTwoSide.Interaction.Auction = 0 AllowTwoSide.Interaction.Mail = 0 AllowTwoSide.WhoList = 0 AllowTwoSide.AddFriend = 0 TalentsInspecting = 1 ################################################################################ # CREATURE AND GAMEOBJECT SETTINGS # # ThreatRadius # Radius for creature to evade after being pulled away from combat start point # If ThreatRadius is less than creature aggro radius then aggro radius will be used # Default: 100 yards # # Rate.Creature.Aggro # Aggro radius percent or off. # Default: 1 - 100% # 1.5 - 150% # 0 - off (0%) # # CreatureRespawnAggroDelay # The delay between when a creature spawns and when it can be aggroed by nearby movement. # Default: 5000 (5s) # # CreatureFamilyFleeAssistanceRadius # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature. # Default: 30 # 0 - off # # CreatureFamilyAssistanceRadius # Radius which creature will use to call assistance without moving # Default: 10 # 0 - off # # CreatureFamilyAssistanceDelay # Reaction time for creature assistance call # Default: 1500 (1.5s) # # CreatureFamilyFleeDelay # Time during which creature can flee when no assistant found # Default: 7000 (7s) # # WorldBossLevelDiff # Difference for boss dynamic level with target # Default: 3 # # Corpse.EmptyLootShow # If target can have loot (or can be skining after loot) but no loot generated still show loot window # Default: 1 (show) # 0 (not show) # # Corpse.Decay.NORMAL # Corpse.Decay.RARE # Corpse.Decay.ELITE # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially) # Default: 300, 900, 600, 1200, 3600 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. # Default: 0.5 # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage # Rate.Creature.Elite.RARE.Damage # Creature Damage Rates. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.SpellDamage # Rate.Creature.Elite.Elite.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamag # Rate.Creature.Elite.RARE.SpellDamage # Creature Spell Damage Rates. # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.HP # Rate.Creature.Elite.Elite.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP # Rate.Creature.Elite.RARE.HP # Creature Health Ammount Modifier. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x. # # ListenRange.Say # Distance from player to listen text that creature (or other world object) say # Default: 40 # # ListenRange.TextEmote # Distance from player to listen textemote that creature (or other world object) say # Default: 40 # # ListenRange.Yell # Distance from player to listen text that creature (or other world object) yell # Default: 300 # # GuidReserveSize.Creature # GuidReserveSize.GameObject # Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid # Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids # from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns # in game from other side # Default: 100 # ################################################################################ ThreatRadius = 100 Rate.Creature.Aggro = 1 CreatureRespawnAggroDelay = 5000 CreatureFamilyFleeAssistanceRadius = 30 CreatureFamilyAssistanceRadius = 10 CreatureFamilyAssistanceDelay = 1500 CreatureFamilyFleeDelay = 7000 WorldBossLevelDiff = 3 Corpse.EmptyLootShow = 1 Corpse.Decay.NORMAL = 300 Corpse.Decay.RARE = 900 Corpse.Decay.ELITE = 600 Corpse.Decay.RAREELITE = 1200 Corpse.Decay.WORLDBOSS = 3600 Rate.Corpse.Decay.Looted = 0.5 Rate.Creature.Elite.Elite.Damage = 0.5 Rate.Creature.Elite.Elite.HP = 0.5 Rate.Creature.Elite.Elite.SpellDamage = 0.5 Rate.Creature.Elite.RARE.Damage = 0.5 Rate.Creature.Elite.RARE.HP = 0.5 Rate.Creature.Elite.RARE.SpellDamage = 0.5 Rate.Creature.Elite.RAREELITE.Damage = 0.5 Rate.Creature.Elite.RAREELITE.HP = 0.5 Rate.Creature.Elite.RAREELITE.SpellDamage = 0.5 Rate.Creature.Elite.WORLDBOSS.Damage = 0.5 Rate.Creature.Elite.WORLDBOSS.HP = 0.5 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 0.5 Rate.Creature.Normal.Damage = 0.5 Rate.Creature.Normal.HP = 0.5 Rate.Creature.Normal.SpellDamage = 0.5 ListenRange.Say = 40 ListenRange.TextEmote = 40 ListenRange.Yell = 300 GuidReserveSize.Creature = 100 GuidReserveSize.GameObject = 100 ################################################################################ # CHAT SETTINGS # # ChatFakeMessagePreventing # Chat protection from creating fake messages using a lot spaces (other invisible symbols), # not applied to addon language messages, but can prevent working old addons # that use normal languages for sending data to another clients. # Default: 0 (disable fake messages preventing) # 1 (enable fake messages preventing) # # ChatStrictLinkChecking.Severity # Check chat messages for ingame links to spells, items, quests, achievements etc. # Default: 0 (disable link checking) # 1 (check if only valid pipe commands are used. This prevents posting pictures for example) # 2 (verifiy that pipe commands are used in a correct order) # 3 (check if color, entry and name don't contradict each other. For correct work, please assure # that you have extracted locale DBCs of every language specific client playing on this server.) # # ChatStrictLinkChecking.Kick # Defines, what should be done if a message is considered to contain invalid pipe commands. # Default: 0 (silently ignore message) # 1 (kick players who sent invalid formed messages) # # ChatFlood.MessageCount # Chat anti-flood protection, haste message count to activate protection # Default: 10 # 0 (disable anti-flood protection) # # ChatFlood.MessageDelay # Chat anti-flood protection, minimum message delay to count message # Default: 1 (in secs) # # ChatFlood.MuteTime # Chat anti-flood protection, mute time at activation flood protection (not saved) # Default: 10 (in secs) # # Channel.SilentlyGMJoin # Silently join GM characters (security level > 1) to channels # Default: 0 (join announcement in normal way) # 1 (GM join without announcement) # ################################################################################ ChatFakeMessagePreventing = 0 ChatStrictLinkChecking.Severity = 0 ChatStrictLinkChecking.Kick = 0 ChatFlood.MessageCount = 10 ChatFlood.MessageDelay = 1 ChatFlood.MuteTime = 10 Channel.SilentlyGMJoin = 0 ################################################################################ # GAME MASTER SETTINGS # # GM.LoginState # GM mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Visible # GM visibility at login # Default: 2 (last save state) # 0 (invisible) # 1 (visible) # # GM.AcceptTickets # Is GM accepting tickets from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.TicketListSize # Number of tickets shown to a GM by .ticket list/onlinelist. # Default: 30 # # GM.TicketOfflineClosing # Is GM ticket close available for teh offline players or not. # Default: 0 (false) closing denied # 1 (true) closing enabled # # GM.Chat # GM chat mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.WhisperingTo # Is GM accepting whispers from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.InGMList.Level # Max GM level showed in GM list (if visible) in non-GM state (.gm off) # 0 (none) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.InWhoList.Level # Max GM level showed in who list (if visible). # 0 (only players) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.LogTrade # Include GM trade and trade slot enchanting operations in GM log if it enable # Default: 1 (include) # 0 (not include) # # GM.StartLevel # GM starting level (1-255) # Default: 1 # # GM.LowerSecurity # Disallow a lower security member to interact with a higher one using commands # Default: 0 (disable) # 1 (enable) # # GM.InvisibleAura # A spell that will be cast when a gm uses ".gm visible off" (Must be aura spell) # Default: 31748 (Spirit Particles, big) # 0 (Disabled) # GM.MaxSpeedFactor # Set the max speed factor whend using commands .mod speed / .mod aspeed etc... # Only Integer values # Default: 10 # ################################################################################ GM.LoginState = 2 GM.Visible = 2 GM.AcceptTickets = 2 GM.TicketListSize = 30 GM.TicketOfflineClosing = 1 GM.Chat = 2 GM.WhisperingTo = 2 GM.InGMList.Level = 3 GM.InWhoList.Level = 3 GM.LogTrade = 1 GM.StartLevel = 1 GM.LowerSecurity = 0 GM.InvisibleAura = 31748 GM.MaxSpeedFactor = 10 ################################################################################ # VISIBILITY AND RADIUSES # # Visibility.GroupMode # Group visibility modes # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player) # 1 (raid members 100% auto detect invisible player from same raid) # 2 (players from same team can 100% auto detect invisible player) # # Visibility.Distance.Continents # Visibility.Distance.Instances # Visibility.Distance.BG # Visibility distance for different ingame object in different maps. # Visibility on continents on offy ~90 yards. In BG ~180. For instances default ~120. # Max limited by active player zone: ~ 333 # Min limit is max aggro radius (45) * Rate.Creature.Aggro # # Visibility.Distance.InFlight # Visible distance for player in flight # Min limit is 0 (not show any objects) # # Visibility.Distance.Grey.Unit # Visibility grey distance for creatures/players (fast changing objects) # addition to appropriate object type Visibility.Distance.* use in case visibility removing to # object (except corpse around distances) If D is distance and G is grey distance then object # make visible if distance to it <= D but make non visible if distance > D+G # Default: 1 (yard) # # Visibility.Distance.Grey.Object # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies # Default: 10 (yards) # # Visibility.RelocationLowerLimit # Object's visibility update called, when distance between current object's position and position, # where visiblity was updated last time, reaches RelocationLoverLimit value # Default: 10 (yards) # # Visibility.AIRelocationNotifyDelay # Delay time between creature AI reactions on nearby movements # Default: 1000 (milliseconds) # ################################################################################ Visibility.GroupMode = 0 Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BG = 180 Visibility.Distance.InFlight = 100 Visibility.Distance.Grey.Unit = 1 Visibility.Distance.Grey.Object = 10 Visibility.RelocationLowerLimit = 10 Visibility.AIRelocationNotifyDelay = 1000 ################################################################################ # SERVER RATES # # Rate.Health # Rate.Mana # Rate.Rage.Income # Rate.Rage.Loss # Rate.Focus # Rate.Loyalty # Rate.Energy (Rogue) # Health and power regeneration and rage income from damage. # Default: 1 # # Rate.Skill.Discovery # Skill Discovery Rates # Default: 1 # # Rate.Drop.Item.Poor # Rate.Drop.Item.Normal # Rate.Drop.Item.Uncommon # Rate.Drop.Item.Rare # Rate.Drop.Item.Epic # Rate.Drop.Item.Legendary # Rate.Drop.Item.Artifact # Rate.Drop.Item.Referenced # Rate.Drop.Money # Drop rates (items by quality and money) # Default: 1 # # Rate.XP.Kill # Rate.XP.PetKill # Rate.XP.Quest # Rate.XP.Explore # XP rates # Default: 1 # # Rate.Rest.InGame # Rate.Rest.Offline.InTavernOrCity # Rate.Rest.Offline.InWilderness # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values # # Rate.Damage.Fall # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) # # Rate.Auction.Time # Rate.Auction.Deposit # Rate.Auction.Cut # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) # # Auction.Deposit.Min # Minimum auction deposit size in copper # Default: 0 # # Rate.Honor # Honor gain rate # # Rate.Mining.Amount # Rate.Mining.Next # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, # Mining.Next changes chance to have next use of a deposit) # # Rate.Mining.Lower # Spawn percentage of lower mineral base ores # Rate.Mining.Rare # Spawn percentage of rare mineral nodes # Rate.Mining.Darkiron # Spawn percentage Darkiron in Burning Steppes and Searing Gorge # Autopooling.Mining.Enable # Increases server startup can be disabled for testing purposes when fast server restart is demanded # 0 = Disabled (default) # 1 = Enabled # Rate.Mining.Autopooling # Percentage of spawned mining nodes per zone # # Rate.Talent # Talent Point rates # Default: 1 # # Rate.Reputation.Gain # Reputation Gain rate # Default: 1 # # Rate.Reputation.LowLevel.Kill # Reputation Gain form low level kill (grey creture) # Default: 0.2 # # Rate.Reputation.LowLevel.Quest # Reputation Gain rate # Default: 1 # # Rate.InstanceResetTime # Multiplier for the number of days in between global raid/heroic instance resets. # Default: 1 # # SkillGain.Crafting # SkillGain.Defense # SkillGain.Gathering # SkillGain.Weapon # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) # Default: 1 # # SkillChance.Orange # SkillChance.Yellow # SkillChance.Green # SkillChance.Grey # Skill chance values (0..100) # Default: 100-75-25-0 # # SkillChance.MiningSteps # SkillChance.SkinningSteps # For skinning and Mining chance decrease with skill level. # Default: 0 - no decrease # 75 - in 2 times each 75 skill points # # SkillFail.Loot.Fishing # For fishing instead fail provided junk loot # Default: 0 (disabled) # 1 (enabled) # # SkillFail.Gain.Fishing # For fishing skill gain possible at fail also # Default: 0 (disabled) # 1 (enabled) # # SkillFail.Possible.FishingPool # For fishing pool impossible fail from low skill by default # Default: 1 (enabled) # 0 (disabled) # # DurabilityLossChance.Damage # Chance lost one from equiped items durability point at damage apply or receive. # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items # # DurabilityLossChance.Absorb # Chance lost one from armor items durability point at damage absorb. # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items # # DurabilityLossChance.Parry # Chance lost weapon durability point at parry. # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point # # DurabilityLossChance.Block # Chance lost sheild durability point at damage block. # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point # # Death.SicknessLevel # Starting Character start gain sickness at spirit resurrection (1 min) # Default: 11 # -10 - character will have full time (10min) sickness at 1 level # maxplayerlevel+1 - character will not have sickness at any level # # Death.CorpseReclaimDelay.PvP # Death.CorpseReclaimDelay.PvE # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths # Default: 1 (enabled) # 0 (disabled) # # Death.Bones.World # Death.Bones.Battleground # Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground) # Default: 1 (enabled) # 0 (disabled) # # Death.Ghost.RunSpeed.World # Death.Ghost.RunSpeed.Battleground # Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps # Default: 1.0 (normal speed) # ################################################################################ Rate.Health = 1 Rate.Mana = 1 Rate.Rage.Income = 1 Rate.Rage.Loss = 1 Rate.Focus = 1 Rate.Loyalty = 1 Rate.Energy = 1 Rate.Skill.Discovery = 1 Rate.Drop.Item.Poor = 1 Rate.Drop.Item.Normal = 1 Rate.Drop.Item.Uncommon = 1 Rate.Drop.Item.Rare = 1 Rate.Drop.Item.Epic = 1 Rate.Drop.Item.Legendary = 1 Rate.Drop.Item.Artifact = 1 Rate.Drop.Item.Referenced = 1 Rate.Drop.Money = 1 Rate.XP.Kill = 1 Rate.XP.PetKill = 1 Rate.XP.Quest = 1 Rate.XP.Explore = 1 Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 1 Rate.Rest.Offline.InWilderness = 1 Rate.Damage.Fall = 1 Rate.Auction.Time = 1 Rate.Auction.Deposit = 1 Rate.Auction.Cut = 1 Auction.Deposit.Min = 0 Rate.Honor = 1 Rate.Mining.Amount = 1 Rate.Mining.Next = 1 Rate.Mining.Lower = 50 Rate.Mining.Rare = 20 Rate.Mining.Darkiron = 10 Autopooling.Mining.Enable = 0 Rate.Mining.Autopooling = 90 Rate.Talent = 1 Rate.Reputation.Gain = 1 Rate.Reputation.LowLevel.Kill = 0.2 Rate.Reputation.LowLevel.Quest = 1 Rate.InstanceResetTime = 1 SkillGain.Crafting = 1 SkillGain.Defense = 1 SkillGain.Gathering = 1 SkillGain.Weapon = 1 SkillChance.Orange = 100 SkillChance.Yellow = 75 SkillChance.Green = 25 SkillChance.Grey = 0 SkillChance.MiningSteps = 0 SkillChance.SkinningSteps = 0 SkillFail.Loot.Fishing = 0 SkillFail.Gain.Fishing = 0 SkillFail.Possible.FishingPool = 1 DurabilityLossChance.Damage = 0.5 DurabilityLossChance.Absorb = 0.5 DurabilityLossChance.Parry = 0.05 DurabilityLossChance.Block = 0.05 Death.SicknessLevel = 11 Death.CorpseReclaimDelay.PvP = 1 Death.CorpseReclaimDelay.PvE = 1 Death.Bones.World = 1 Death.Bones.Battleground = 1 Death.Ghost.RunSpeed.World = 1.0 Death.Ghost.RunSpeed.Battleground = 1.0 ################################################################################ # BATTLEGROUND CONFIG # # Battleground.CastDeserter # Cast Deserter spell at player who leave battleground in progress # Default: 1 (enable) # 0 (disable) # # Battleground.QueueAnnouncer.Join # Enable queue announcer posting to chat at join # Default: 0 (not send) # 1 (send to joined player only) # 2 (send to all players) # # Battleground.QueueAnnouncer.Start # Enable queue announcer posting to chat at BG start # Default: 0 (disable) # 1 (enable) # # Battleground.ScoreStatistics # Enable Battleground scores storage in database. # Default: 0 - (Disabled) # 1 - (Enabled) # # Battleground.InvitationType # Set Battleground invitation type # Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance) # 1 (Experimental - don't allow to invite much more players of one faction) # # Battleground.PrematureFinishTimer # The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds # Default: 300000 (5 minutes) # 0 - disable (not recommended) # # BattleGround.PremadeGroupWaitForMatch # The time in which premade group of 1 faction waits in BG Queue for premade group of other faction # 1800000 (30 minutes) # Default: 0 - disable premade group matches (group always added to bg team in normal way) # ################################################################################ Battleground.CastDeserter = 1 Battleground.QueueAnnouncer.Join = 0 Battleground.QueueAnnouncer.Start = 0 Battleground.ScoreStatistics = 0 Battleground.InvitationType = 0 BattleGround.PrematureFinishTimer = 300000 BattleGround.PremadeGroupWaitForMatch = 0 ################################################################################ # OUTDOOR PVP CONFIG # # OutdoorPvp.SIEnabled #Enable Silithus Outdoor pvp # OutdoorPvp.EPEnabled #Enable Eastern Plaguelands Outdoor pvp # Default: 1 (enable) # 0 (disable) # ################################################################################ OutdoorPvp.SIEnabled = 1 OutdoorPvp.EPEnabled = 1 ################################################################################ # NETWORK CONFIG # # Network.Threads # Number of threads for network queue handling, we recommend a minimum of 3, # additional threads will assist with greater numbers of players. # Default: 3 # # Network.OutKBuff # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ). # Default: -1 (Use system default setting) # # Network.OutUBuff # Userspace buffer for output. This is amount of memory reserved per each connection. # Default: 65536 # # Network.TcpNoDelay: # TCP Nagle algorithm setting # Default: 0 (enable Nagle algorithm, less traffic, more latency) # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) # # Network.KickOnBadPacket # Kick player on bad packet format. # Default: 0 - do not kick # 1 - kick # ################################################################################ Network.Threads = 3 Network.OutKBuff = -1 Network.OutUBuff = 65536 Network.TcpNodelay = 1 Network.KickOnBadPacket = 0 ################################################################################ # CONSOLE, REMOTE ACCESS AND SOAP # # Console.Enable # Enable console # Default: 1 - on # 0 - off # # Ra.Enable # Enable remote console # Default: 0 - off # 1 - on # # Ra.IP # Default remote console ip address, use 0.0.0.0 for every address # # Ra.Port # Default remote console port # Default: 3443 # # Ra.MinLevel # Minimum level that's required to login,3 by default # Default: 3 (Administrator) # # Ra.Secure # Kick client on wrong pass # 0 - off # Default: 1 - on # # Ra.Stricted # Not allow execute console level only commands remotly by RA # 0 - off # Default: 1 - on # # # SOAP.Enable # Enable soap service # Default: 0 - off # 1 - on # # SOAP.IP # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere # Default: 127.0.0.1 # # SOAP.Port # SOAP port # Default: 7878 # ################################################################################ Console.Enable = 0 Ra.Enable = 0 Ra.IP = 0.0.0.0 Ra.Port = 3443 Ra.MinLevel = 3 Ra.Secure = 1 Ra.Stricted = 1 SOAP.Enabled = 0 SOAP.IP = 127.0.0.1 SOAP.Port = 7878 ################################################################################ # CharDelete.Method # Character deletion behavior # Default: 0 - Completely remove the character from the database # 1 - Unlinking, the character gets unlinked from the account, # the name gets freed up and appears as deleted ingame # # CharDelete.MinLevel # Character gets deleted by CharDelete.Method=0 when the character # hasn't the specified level yet. # Default: 0 - For all characters the specified mode will be used # 1+ - Only for players which have reached the specified level # will be deleted by the specified mode. # the rest will be deleted by CharDelete.Method=0 # # CharDelete.KeepDays # Define the amount of days for which the characters are kept in the database before # they will be removed # Default: 30 # 0 - Don't delete any characters, they stay in the database forever. # ################################################################################ CharDelete.Method = 0 CharDelete.MinLevel = 0 CharDelete.KeepDays = 30 ################################################################################################### # QUEST TRACKER # QuestTracker.Enable # Description: Store data in the database about quest completion and abandonment to help find bugged quests. # Default: 0 - (Disabled) # 1 - (Enabled) # ################################################################################################### QuestTracker.Enable= 0 ################################################################################################### # WARDEN SETTINGS # # Warden.WinEnabled # Description: Enables Warden checks for Windows clients. # Default: 1 - (Enabled) # 0 - (Disabled) # # Warden.OSXEnabled # Description: Enables Warden checks for OSX clients. # Default: 0 - (Disabled) # 1 - (Enabled) # # Warden.NumMemChecks # Description: Number of Warden memory checks that are sent to the client each cycle. # Default: 3 - (Enabled) # 0 - (Disabled) # # Warden.NumOtherChecks # Description: Number of Warden checks other than memory checks that are added to request # each checking cycle. # Default: 7 - (Enabled) # 0 - (Disabled) # # Warden.ClientResponseDelay # Description: Time (in seconds) before client is getting disconnecting for not responding. # Default: 600 - (10 Minutes) # 0 - (Disabled, client won't be kicked) # # Warden.ClientCheckHoldOff # Description: Time (in seconds) to wait before sending the next check request to the client. # A low number increases traffic and load on client and server side. # Default: 30 - (30 Seconds) # 0 - (Send check as soon as possible) # # Warden.ClientCheckFailAction # Description: Default action being taken if a client check failed. Actions can be # overwritten for each single check via warden_action table in characters # database. # Default: 1 - (Kick) # 0 - (Disabled, Logging only) # 2 - (Ban) # # Warden.BanDuration # Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set # to ban. # Default: 86400 - (24 hours) # 0 - (Permanent ban) # # Warden.DBLogLevel # Description: The minimal WardenActions value of Warden check to be logged into realmd.warden_log table. # WardenActions: 0 - log, 1 - kick, 2 - ban # # Deafult: 0 - (Logging any failed check) # 3 - (Disable DB logging) # ################################################################################################### Warden.WinEnabled = 1 Warden.OSXEnabled = 0 Warden.NumMemChecks = 3 Warden.NumOtherChecks = 7 Warden.ClientResponseDelay = 600 Warden.ClientCheckHoldOff = 30 Warden.ClientCheckFailAction = 1 Warden.BanDuration = 86400 Warden.DBLogLevel = 0 ################################################################################################################### # ELUNA SETTINGS # # Eluna.Enabled # Enable Eluna LuaEngine # Default: 1 (Enabled) # 0 (Disabled) # # Eluna.TraceBack # Description: Sets whether to use debug.traceback function on a lua error or not. # Notice that you can redefine the function. # Default: false - (use default error output) # true - (use debug.traceback function) # # Eluna.ScriptPath # Description: Sets the location of the script folder to load scripts from # The path can be relative or absolute. # Default: "lua_scripts" # ################################################################################################################### Eluna.Enabled = 1 Eluna.TraceBack = false Eluna.ScriptPath = "lua_scripts"