mirror of
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- add mangosd.conf, realmd.conf, ahbot.conf, aiplayerbot.conf from copenhagen-a
- db password replaced with {{ mangos_db_password }} placeholder
- fix mangos-world.service: was identical copy of realmd service, now points to mangosd
- add README for mangos-zero service
1762 lines
66 KiB
Text
1762 lines
66 KiB
Text
################################################################################
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# World server configuration #
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################################################################################
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[MangosdConf]
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ConfVersion=2023053000
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################################################################################
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# CONNECTIONS AND DIRECTORIES
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#
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# RealmID
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# RealmID must match the realmlist inside the realmd database
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#
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# DataDir
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# Data directory setting.
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# Important: DataDir needs to be quoted, as it is a string which may contain space characters.
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# Example: "/home/mangos/mangos/zero/build/install/share/mangos"
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#
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# LogsDir
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# Logs directory setting.
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# Important: Logs dir must exists, or all logs need to be disabled
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# Default: "" - no log directory prefix. if used log names aren't absolute paths
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# then logs will be stored in the current directory of the running program.
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#
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#
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# LoginDatabaseInfo
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# WorldDatabaseInfo
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# CharacterDatabaseInfo
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# Database connection settings for the world server.
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# Default:
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# ---MYSQL---
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# hostname;port;username;password;database
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# .;somenumber;username;password;database - use named pipes at Windows
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# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
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# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
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# ---PGSQL---
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# hostname;port;username;password;database
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# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
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#
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# LoginDatabaseConnections
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# WorldDatabaseConnections
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# CharacterDatabaseConnections
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# Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
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# Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs.
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# So formula to find out how many connections will be established:
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# X = LoginDatabaseConnections + WorldDatabaseConnections + CharacterDatabaseConnections + 1
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# Default: 1 connection for SELECT statements
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#
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# MaxPingTime
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# Settings for maximum database-ping interval (minutes between pings)
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#
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# WorldServerPort
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# Port on which the server will listen
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#
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# BindIP
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# Bind World Server to IP/hostname
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# This option is useful for running multiple worldd/realmd instances
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# on different IP addresses using default ports.
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# DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
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#
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################################################################################
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RealmID = 1
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DataDir = "../etc"
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DataDir = "/home/mangos/mangos/zero/gamedata"
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LogsDir = ""
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LoginDatabaseInfo = "127.0.0.1;3306;mangos;{{ mangos_db_password }};realmd"
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WorldDatabaseInfo = "127.0.0.1;3306;mangos;{{ mangos_db_password }};mangos0"
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CharacterDatabaseInfo = "127.0.0.1;3306;mangos;{{ mangos_db_password }};character0"
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LoginDatabaseConnections = 1
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WorldDatabaseConnections = 1
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CharacterDatabaseConnections = 1
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MaxPingTime = 5
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WorldServerPort = 8085
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BindIP = "0.0.0.0"
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################################################################################
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# PERFORMANCE SETINGS
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#
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# UseProcessors
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# Used processors mask for multi-processors system (Used only at Windows)
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# Default: 0 (selected by OS)
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# number (bitmask value of selected processors)
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#
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# ProcessPriority
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# Process priority setting (Used only at Windows)
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# Default: 1 (HIGH)
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# 0 (Normal)
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#
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# Compression
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# Compression level for update packages sent to client (1..9)
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# Default: 1 (speed)
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# 9 (best compression)
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#
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# PlayerLimit
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# Maximum number of players in the world. Excluding Mods, GM's and Admins
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# Default: 100
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# 0 (for infinite players)
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# -1 (for Mods, GM's and Admins only)
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# -2 (for GM's and Admins only)
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# -3 (for Admins only)
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#
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# SaveRespawnTimeImmediately
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# Save respawn time for creatures at death and for gameobjects at use/open
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# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
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# 0 (save creature/gameobject respawn time at grid unload)
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#
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# MaxOverspeedPings
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# Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check)
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# Default: 2
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#
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# GridUnload
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# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
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# Default: 1 (unload grids)
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# 0 (do not unload grids)
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#
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# LoadAllGridsOnMaps
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# Load grids of maps at server startup (if you have lot memory you can try it to have a living world always loaded)
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# This also allow ALL creatures on the given maps to update their grid without any player around.
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# Default: "" (don't load all grids at startup)
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# "mapId1[,mapId2[..]]" (DO load all grids on the given maps- Experimental and very resource consumming)
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#
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# GridCleanUpDelay
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# Grid clean up delay (in milliseconds)
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# Default: 300000 (5 min)
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#
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# MapUpdateInterval
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# Map update interval (in milliseconds)
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# Default: 100
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#
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# MapUpdateThreads
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# Number of map update threads to run
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# Default: 2
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#
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# ChangeWeatherInterval
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# Weather update interval (in milliseconds)
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# Default: 600000 (10 min)
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#
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# PlayerSave.Interval
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# Player save interval (in milliseconds)
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# Default: 900000 (15 min)
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#
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# PlayerSave.Stats.MinLevel
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# Minimum level for saving character stats for external usage in database
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# Default: 0 (do not save character stats)
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# 1+ (save stats for characters with level 1+)
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#
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# PlayerSave.Stats.SaveOnlyOnLogout
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# Enable/Disable saving of character stats only on logout
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# Default: 1 (only save on logout)
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# 0 (save on every player save)
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#
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# vmap.enableLOS
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# vmap.enableHeight
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# Enable/Disable VMaps support for line of sight and height calculation
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# You need to extract the VMaps in order to enable those options
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# Default: 1 (enable)
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# 0 (disable)
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#
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# vmap.ignoreSpellIds
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# These spells are ignored for LoS calculation
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# List of ids with delimiter ','
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#
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# vmap.enableIndoorCheck
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# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.).
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# Requires VMaps enabled to work.
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# Default: 1 (Enabled)
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# 0 (Disabled)
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#
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# DetectPosCollision
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# Check final move position, summon position, etc for visible collision with other objects or
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# wall (wall only if vmaps are enabled)
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# Default: 1 (enable, requires more CPU power)
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# 0 (disable, not so nice position selection but will require less CPU power)
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#
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# TargetPosRecalculateRange
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# Max distance from movement target point (+moving unit size) and targeted object (+size)
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# after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5)
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# More distance let have better performence, less distance let have more sensitive reaction at target move.
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# Default: 1.5
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#
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# mmap.enabled
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# Enable/Disable pathfinding using mmaps
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# Default: 1 (enable)
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# 0 (disable)
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#
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# mmap.ignoreMapIds
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# Disable mmap pathfinding on the listed maps.
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# List of map ids with delimiter ','
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#
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# UpdateUptimeInterval
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# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
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# Default: 10 (minutes)
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#
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# MaxCoreStuckTime
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# Periodically check if the process got freezed, if this is the case force crash after the specified
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# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
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# Default: 0 (Disabled)
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#
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# AddonChannel
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# Permit/disable the use of the addon channel through the server
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# (some client side addons can stop work correctly with disabled addon channel)
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# Default: 1 (permit addon channel)
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# 0 (do not permit addon channel)
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#
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# CleanCharacterDB
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# Perform character db cleanups on start up
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# Default: 1 (Enable)
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# 0 (Disabled)
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#
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# MaxWhoListReturns
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# Set the max number of players returned in the /who list and interface (0 means unlimited)
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# Default: 49 - (stable)
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#
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################################################################################
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UseProcessors = 0
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ProcessPriority = 1
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Compression = 1
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PlayerLimit = 100
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SaveRespawnTimeImmediately = 1
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MaxOverspeedPings = 2
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GridUnload = 1
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LoadAllGridsOnMaps = ""
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GridCleanUpDelay = 300000
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MapUpdateInterval = 100
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MapUpdateThreads = 2
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ChangeWeatherInterval = 600000
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PlayerSave.Interval = 900000
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PlayerSave.Stats.MinLevel = 0
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PlayerSave.Stats.SaveOnlyOnLogout = 1
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vmap.enableLOS = 1
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vmap.enableHeight = 1
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vmap.ignoreSpellIds = "7720"
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vmap.enableIndoorCheck = 1
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DetectPosCollision = 1
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TargetPosRecalculateRange = 1.5
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mmap.enabled = 1
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mmap.ignoreMapIds = ""
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UpdateUptimeInterval = 10
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MaxCoreStuckTime = 0
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AddonChannel = 1
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CleanCharacterDB = 1
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MaxWhoListReturns = 49
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################################################################################
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# SERVER LOGGING
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#
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# LogSQL
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# Enable logging of GM commands - all SQL code will be written to a log file
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# All commands are written to a file: YYYY-MM-DD_logSQL.sql
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# If a new day starts (00:00:00), a new file is created - the old file will not be deleted.
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# Default: 1 - Write SQL code to logfile
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# 0 - Do not log
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#
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# PidFile
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# World daemon PID file
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# Default: "" - do not create PID file
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# "./worldd.pid" - create PID file (recommended name)
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#
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# LogLevel
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# Server console level of logging
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# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
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# Default: 3
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#
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# LogTime
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# Include time in server console output [hh:mm:ss]
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# Default: 0 (no time)
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# 1 (print time)
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#
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# LogFile
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# Logfile name
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# Default: "world-server.log"
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# "" - Empty name disable creating log file
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#
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# LogTimestamp
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# Logfile with timestamp of server start in name
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# Default: 0 - no timestamp in name
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# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
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#
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# LogFileLevel
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# Server file level of logging
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# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
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# Default: 0
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#
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# LogFilter_CreatureMoves
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# LogFilter_TransportMoves
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# LogFilter_PlayerMoves
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# LogFilter_VisibilityChanges
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# LogFilter_Weather
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# LogFilter_DbStrictedCheck
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# LogFilter_SQLText
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# LogFilter_Pathfinding
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# LogFilter_MapsLoading
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# LogFilter_EventAiDev
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# Log filters (active by default - meaning: the filter is active, hence the log is not displayed)
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# Default: 1 - not include with any log level
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# 0 - include in log if log level permit
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#
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# LogFilter_PeriodicAffects
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# LogFilter_AIAndMovegens
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# LogFilter_PlayerStats
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# LogFilter_Damage
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# LogFilter_Combat
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# LogFilter_SpellCast
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# Log filters (disabled by default, mostly debug only output affected cases)
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# Default: 0 - include in log if log level permit
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# 1 - not include with any log level
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#
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# LogWhispers
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# Log whispers between players to database, character.character_whispers
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# 0 - Don't log anything
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# Default: 1 - Only log GM tickets responses and the following conversation until closing the ticket
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# 2 - Log all whispers
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#
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# WorldLogFile
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# Packet logging file for the worldserver
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# Default: "" - no log file created
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# "world.log" - recommended name to create a log file
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#
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# WorldLogTimestamp
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# Logfile with timestamp of server start in name
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# Default: 0 - no timestamp in name
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# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
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#
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# DBErrorLogFile
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# Log file of DB errors detected at server run
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# Default: "DBErrors.log"
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#
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# ElunaErrorLogFile
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# Log file of Eluna errors detected at server run
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# Default: "ElunaErrors.log"
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#
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# EventAIErrorLogFile
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# Log file of EventAI errors detected at server run
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# Default: "EventAIErrors.log"
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#
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# CharLogFile
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# Character operations logfile name
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# Default: "Char.log"
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# "" - Empty name disable creating log file
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#
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# CharLogTimestamp
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# Logfile with timestamp of server start in name
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# Default: 0 - no timestamp in name
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# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
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#
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# CharLogDump
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# Write character dump before deleting in Char.log
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# For restoration, cut character data from log starting from
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# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
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# Default: 0 - don't include dumping chars to log
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# 1 - include dumping chars to log
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#
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# GmLogFile
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# GM Log file of gm commands
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# Default: "" (Disable)
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#
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# GmLogTimestamp
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# GM Logfile with timestamp of server start in name
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# Default: 0 - no timestamp in name
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# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
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#
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# GmLogPerAccount
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# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
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# Default: 0 - add gm log data to single log file
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# 1 - add gm log data to account specific log files with name
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# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
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# or form Logname_#ID.Ext
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#
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# RaLogFile
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# Log file of RA commands
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# Default: "Ra.log"
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# "" - Empty name for disable
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#
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# WardenLogFile
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# Log file for warden-related output
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# Default: "" - no log file created
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# "warden.log" - recommended name to create a log file
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#
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# LogColors
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# Color for messages (format "normal_color details_color debug_color error_color")
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# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
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# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
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# Default: "" - none colors
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# Example: "13 7 11 9"
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#
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################################################################################
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LogSQL = 1
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PidFile = ""
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LogLevel = 3
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LogTime = 0
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LogFile = "world-server.log"
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LogTimestamp = 0
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LogFileLevel = 0
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LogFilter_TransportMoves = 1
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LogFilter_CreatureMoves = 1
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LogFilter_VisibilityChanges = 1
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LogFilter_Weather = 1
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LogFilter_DbStrictedCheck = 1
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LogFilter_Pathfinding = 1
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LogFilter_MapsLoading = 1
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LogFilter_EventAiDev = 1
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LogFilter_PeriodicAffects = 0
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LogFilter_PlayerMoves = 1
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LogFilter_SQLText = 1
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LogFilter_AIAndMovegens = 0
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LogFilter_PlayerStats = 0
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LogFilter_Damage = 0
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LogFilter_Combat = 0
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LogFilter_SpellCast = 0
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LogWhispers = 1
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WorldLogFile = "world-packets.log"
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WorldLogTimestamp = 0
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DBErrorLogFile = "world-database.log"
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ElunaErrorLogFile = "ElunaErrors.log"
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EventAIErrorLogFile = "world-eventai.log"
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CharLogFile = "world-characters.log"
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CharLogTimestamp = 0
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CharLogDump = 0
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GmLogFile = "world-gamemaster.log"
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GmLogTimestamp = 0
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GmLogPerAccount = 0
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RaLogFile = "world-remote-access.log"
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WardenLogFile = "warden.log"
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WardenLogTimestamp = 0
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LogColors = "13 7 11 9"
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SD3ErrorLogFile = "scriptdev3-errors.log"
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################################################################################
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# SERVER SETTINGS
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#
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# GameType
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# Server realm style
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# 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
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# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
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# activated places and sanctuaries)
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#
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# RealmZone
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# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
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#
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# 1 Development - any language (Default)
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# 2 United States - extended-Latin
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# 3 Oceanic - extended-Latin
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# 4 Latin America - extended-Latin
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# 5 Tournament - basic-Latin at create, any at login
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# 6 Korea - East-Asian
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# 7 Tournament - basic-Latin at create, any at login
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# 8 English - extended-Latin
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# 9 German - extended-Latin
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# 10 French - extended-Latin
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# 11 Spanish - extended-Latin
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# 12 Russian - Cyrillic
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# 13 Tournament - basic-Latin at create, any at login
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# 14 Taiwan - East-Asian
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# 15 Tournament - basic-Latin at create, any at login
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# 16 China - East-Asian
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# 17 CN1 - basic-Latin at create, any at login
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# 18 CN2 - basic-Latin at create, any at login
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# 19 CN3 - basic-Latin at create, any at login
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# 20 CN4 - basic-Latin at create, any at login
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# 21 CN5 - basic-Latin at create, any at login
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# 22 CN6 - basic-Latin at create, any at login
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# 23 CN7 - basic-Latin at create, any at login
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# 24 CN8 - basic-Latin at create, any at login
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# 25 Tournament - basic-Latin at create, any at login
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# 26 Test Server - any language
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# 27 Tournament - basic-Latin at create, any at login
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# 28 QA Server - any language
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# 29 CN9 - basic-Latin at create, any at login
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#
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# DBC.Locale
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# DBC Language Settings
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# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish;
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# 255 = Auto Detect (Default)
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#
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# DeclinedNames
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# Allow russian clients to set and use declined names
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# Default: 0 - do not use declined names, except when the Russian RealmZone is set
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# 1 - use declined names
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#
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# StrictPlayerNames
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|
# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
|
|
# Default: 0 disable (but limited server timezone dependent client check)
|
|
# 1 basic latin characters (strict)
|
|
# 2 realm zone specific (strict). See RealmZone setting.
|
|
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
|
|
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
|
|
# 3 basic latin characters + server timezone specific
|
|
#
|
|
# StrictCharterNames
|
|
# Limit guild team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
|
|
# Default: 0 disable
|
|
# 1 basic latin characters (strict)
|
|
# 2 realm zone specific (strict). See RealmZone setting.
|
|
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
|
|
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
|
|
# 3 basic latin characters + server timezone specific
|
|
#
|
|
# StrictPetNames
|
|
# Limit pet names to language specific symbols set
|
|
# Default: 0 disable
|
|
# 1 basic latin characters (strict)
|
|
# 2 realm zone specific (strict). See RealmZone setting.
|
|
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
|
|
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
|
|
# 3 basic latin characters + server timezone specific
|
|
#
|
|
# MinPlayerName
|
|
# Minimal name length (1..12)
|
|
# Default: 2
|
|
#
|
|
# MinCharterName
|
|
# Minimal name length (1..24)
|
|
# Default: 2
|
|
#
|
|
# MinPetName
|
|
# Minimal name length (1..12)
|
|
# Default: 2
|
|
#
|
|
# CharactersCreatingDisabled
|
|
# Disable characters creating for specific team or any (non-player accounts not affected)
|
|
# Default: 0 - enabled
|
|
# 1 - disabled only for Alliance
|
|
# 2 - disabled only for Horde
|
|
# 3 - disabled for both teams
|
|
#
|
|
# CharactersPerAccount
|
|
# Limit numbers of characters per account (at all realms).
|
|
# Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
|
|
# Default: 50
|
|
# The number must be >= CharactersPerRealm
|
|
#
|
|
# CharactersPerRealm
|
|
# Limit numbers of characters for account at realm
|
|
# Default: 10 (client limitation)
|
|
# The number must be between 1 and 10
|
|
#
|
|
# SkipCinematics
|
|
# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
|
|
# Default: 0 - show intro for each new character
|
|
# 1 - show intro only for first character of selected race
|
|
# 2 - disable intro in all cases
|
|
#
|
|
# MaxPlayerLevel
|
|
# Max level that can be reached by a player for experience (in range from 1 to 100).
|
|
# Change not recommended
|
|
# Default: 60
|
|
#
|
|
# StartPlayerLevel
|
|
# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
|
|
# Default: 1
|
|
#
|
|
# StartPlayerMoney
|
|
# Amount of money that new players will start with.
|
|
# If you want to start with one silver, use for example 100 (100 copper = 1 silver)
|
|
# Default: 0
|
|
#
|
|
# MaxHonorPoints
|
|
# Max honor points that player can have.
|
|
# Default: 75000
|
|
#
|
|
# StartHonorPoints
|
|
# Amount of honor that new players will start with
|
|
# Default: 0
|
|
#
|
|
# MinHonorKills
|
|
# Min kills that players must obtain to enter in weekly honor calculation
|
|
# Default: 15
|
|
#
|
|
# MaintenanceDay
|
|
# The day of the week is performed server maintenance ( currently used for Honor distribution )
|
|
# range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest
|
|
# Default: 3 (Wednesday in EU)
|
|
#
|
|
# InstantLogout
|
|
# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
|
|
# Default: 1 (Mods/GMs/Admins)
|
|
#
|
|
# MountCost
|
|
# The cost in copper of the regular mounts usually purchased at level 40.
|
|
# Default: 100000 (10g)
|
|
#
|
|
# TrainMountCost
|
|
# The cost in copper for training the apprentice riding skill for regular mounts usually purchased at level 40.
|
|
# Default: 900000 (90g)
|
|
#
|
|
# MinTrainMountLevel
|
|
# The minimal level at which players can train the apprentice riding skill for regular mounts.
|
|
# Default: 40 (level 40)
|
|
#
|
|
# EpicMountCost
|
|
# The cost in copper for epic mounts usually purchased at level 60.
|
|
# Default: 1000000 (100g)
|
|
#
|
|
# TrainEpicMountCost
|
|
# The cost in copper for training the journeyman riding skill for epic mounts usually purchased at level 60.
|
|
# Default: 9000000 (900g)
|
|
#
|
|
# MinTrainEpicMountLevel
|
|
# The minimal level at which players can train the journeyman riding skill for epic mounts.
|
|
# Default: 60 (level 60)
|
|
#
|
|
# AllFlightPaths
|
|
# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
|
|
# Default: 0 (true)
|
|
# 1 (false)
|
|
#
|
|
# InstantFlightPaths
|
|
# Flight paths will take players to their destination instantly, instead of making them wait to fly there.
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# AlwaysMaxSkillForLevel
|
|
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# ActivateWeather
|
|
# Activate weather system
|
|
# Default: 1 (true)
|
|
# 0 (false)
|
|
#
|
|
# CastUnstuck
|
|
# Allow cast Unstuck spell at .start or client Help option use
|
|
# Default: 1 (true)
|
|
# 0 (false)
|
|
#
|
|
# MaxSpellCastsInChain
|
|
# Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
|
|
# Too Low value will make some correct triggered casts fail
|
|
# 0 (no limit)
|
|
# Default: 20
|
|
#
|
|
# RabbitDay
|
|
# Set to Rabbit Day (date in unix time), only the day and month are considered, the year is not important
|
|
# Default: 0 (off)
|
|
# Suggested: 954547200 (April 1st, 2000)
|
|
#
|
|
# Instance.IgnoreLevel
|
|
# Ignore level requirement to enter instance
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# Instance.IgnoreRaid
|
|
# Ignore raid requirement to enter instance
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# Instance.ResetTimeHour
|
|
# The hour of the day (0-23) when the global instance resets occur.
|
|
# Default: 4
|
|
#
|
|
# Instance.UnloadDelay
|
|
# Unload the instance map from memory after some time if no players are inside.
|
|
# Default: 1800000 (miliseconds, i.e 30 minutes)
|
|
# 0 (instance maps are kept in memory until they are reset)
|
|
#
|
|
# Quests.LowLevelHideDiff
|
|
# Quest level difference to hide for player low level quests:
|
|
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
|
|
# Default: 4
|
|
# -1 (show all available quests marks)
|
|
#
|
|
# Quests.HighLevelHideDiff
|
|
# Quest level difference to hide for player high level quests:
|
|
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
|
|
# Default: 7
|
|
# -1 (show all available quests marks)
|
|
#
|
|
# Quests.IgnoreRaid
|
|
# Non-raid quests allowed in raids
|
|
# Default: 0 (not allowed)
|
|
# 1 (allowed)
|
|
#
|
|
# Guild.PetitionCost
|
|
# The cost for guild petition charter (in copper)
|
|
# Default: 1000 (10 silver)
|
|
#
|
|
# Guild.EventLogRecordsCount
|
|
# Count of guild event log records stored in guild_eventlog table
|
|
# Increase to store more guild events in table, minimum is 100
|
|
# You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
|
|
# Default: 100
|
|
#
|
|
# TimerBar.Fatigue.GMLevel
|
|
# Disable/enable fatigue for security level (0..4) or high
|
|
# Default: 4 (None)
|
|
#
|
|
# TimerBar.Fatigue.Max
|
|
# Fatigue max timer value (in secs)
|
|
# Default: 60 (1 minute)
|
|
# 0 (instant death)
|
|
#
|
|
# TimerBar.Breath.GMLevel
|
|
# Disable/enable waterbreathing for security level (0..4) or high
|
|
# Default: 4 (None)
|
|
#
|
|
# TimerBar.Breath.Max
|
|
# Waterbreathing max timer value (in secs)
|
|
# Default: 180
|
|
# 0 (instant underwater breathing damage start)
|
|
#
|
|
# TimerBar.Fire.GMLevel
|
|
# Disable/enable lava fire damage for security level (0..4) or high
|
|
# Default: 4 (None)
|
|
#
|
|
# TimerBar.Fire.Max
|
|
# Lava damage delay max timer value (in secs)
|
|
# Default: 1
|
|
# 0 (instant in lava damage start)
|
|
#
|
|
# MaxPrimaryTradeSkill
|
|
# Max count that player can learn the primary trade skill.
|
|
# Default: 2
|
|
# Max : 10
|
|
#
|
|
# MinPetitionSigns
|
|
# Min signatures count to creating guild (0..9).
|
|
# Default: 9
|
|
#
|
|
# MaxGroupXPDistance
|
|
# Max distance to creature for group memeber to get XP at creature death.
|
|
# Default: 74
|
|
#
|
|
# MailDeliveryDelay
|
|
# Mail delivery delay time for item sending
|
|
# Default: 3600 sec (1 hour)
|
|
#
|
|
# MassMailer.SendPerTick
|
|
# Max amount mail send each tick from mails list scheduled for mass mailer proccesing.
|
|
# More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default.
|
|
# Default: 10
|
|
#
|
|
# PetUnsummonAtMount
|
|
# Permanent pet will unsummoned at player mount
|
|
# Default: 0 - not unsummon
|
|
# 1 - unsummon for any mount
|
|
#
|
|
# Event.Announce
|
|
# Default: 0 (false)
|
|
# 1 (true)
|
|
#
|
|
# BeepAtStart
|
|
# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
|
|
# Default: 1 (true)
|
|
# 0 (false)
|
|
#
|
|
# ShowProgressBars
|
|
# Control show progress bars for load steps at server startup
|
|
# Default: 1 (true)
|
|
# 0 (false)
|
|
#
|
|
# WaitAtStartupError
|
|
# After startup error report wait <Enter> or some time before continue (and possible close console window)
|
|
# -1 (wait until <Enter> press)
|
|
# Default: 10 (wait 10 seconds before closing)
|
|
# 0 (not wait)
|
|
# N (>0, wait N secs)
|
|
#
|
|
# PlayerCommands
|
|
# Should player chat be parsed for GM commands.
|
|
# Default: 0 (ignore commands)
|
|
# 1 (parse commands)
|
|
#
|
|
# Motd
|
|
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
|
|
#
|
|
# AutoBroadcast
|
|
# Timer interval (in seconds) for automatic server announcements (autobroadcasts). Zero value means AB is disabled
|
|
# 0 (AB is disabled)
|
|
# Default: 600 (AB every 10 minutes)
|
|
# N (>0, AB every N seconds)
|
|
################################################################################
|
|
|
|
GameType = 4
|
|
RealmZone = 1
|
|
DBC.Locale = 255
|
|
DeclinedNames = 0
|
|
StrictPlayerNames = 0
|
|
StrictCharterNames = 0
|
|
StrictPetNames = 0
|
|
MinPlayerName = 2
|
|
MinCharterName = 2
|
|
MinPetName = 2
|
|
CharactersCreatingDisabled = 0
|
|
CharactersPerAccount = 50
|
|
CharactersPerRealm = 10
|
|
SkipCinematics = 0
|
|
MaxPlayerLevel = 60
|
|
StartPlayerLevel = 1
|
|
StartPlayerMoney = 0
|
|
MaxHonorPoints = 75000
|
|
StartHonorPoints = 0
|
|
MinHonorKills = 15
|
|
MaintenanceDay = 3
|
|
InstantLogout = 1
|
|
MountCost = 100000
|
|
TrainMountCost = 900000
|
|
MinTrainMountLevel = 40
|
|
EpicMountCost = 1000000
|
|
TrainEpicMountCost = 9000000
|
|
MinTrainEpicMountLevel = 60
|
|
AllFlightPaths = 0
|
|
InstantFlightPaths = 0
|
|
AlwaysMaxSkillForLevel = 0
|
|
ActivateWeather = 1
|
|
CastUnstuck = 1
|
|
MaxSpellCastsInChain = 20
|
|
RabbitDay = 0
|
|
Instance.IgnoreLevel = 0
|
|
Instance.IgnoreRaid = 0
|
|
Instance.ResetTimeHour = 4
|
|
Instance.UnloadDelay = 1800000
|
|
Quests.LowLevelHideDiff = 4
|
|
Quests.HighLevelHideDiff = 7
|
|
Quests.IgnoreRaid = 0
|
|
Guild.PetitionCost = 1000
|
|
Guild.EventLogRecordsCount = 100
|
|
TimerBar.Fatigue.GMLevel = 4
|
|
TimerBar.Fatigue.Max = 60
|
|
TimerBar.Breath.GMLevel = 4
|
|
TimerBar.Breath.Max = 60
|
|
TimerBar.Fire.GMLevel = 4
|
|
TimerBar.Fire.Max = 1
|
|
MaxPrimaryTradeSkill = 2
|
|
MinPetitionSigns = 9
|
|
MaxGroupXPDistance = 74
|
|
MailDeliveryDelay = 3600
|
|
MassMailer.SendPerTick = 10
|
|
PetUnsummonAtMount = 0
|
|
Event.Announce = 0
|
|
BeepAtStart = 1
|
|
ShowProgressBars = 1
|
|
WaitAtStartupError = 10
|
|
PlayerCommands = 0
|
|
Motd = "Welcome to Mangos Zero"
|
|
AutoBroadcast = 0
|
|
|
|
################################################################################
|
|
# PLAYER INTERACTION
|
|
#
|
|
# AllowTwoSide.Accounts
|
|
# Allow accounts to create characters in both teams in any game type.
|
|
# Default: 0 (Not allowed)
|
|
# 1 (Allowed)
|
|
#
|
|
# AllowTwoSide.Interaction.Chat
|
|
# AllowTwoSide.Interaction.Channel
|
|
# AllowTwoSide.Interaction.Group
|
|
# AllowTwoSide.Interaction.Guild
|
|
# AllowTwoSide.Interaction.Trade
|
|
# AllowTwoSide.Interaction.Auction
|
|
# AllowTwoSide.Interaction.Mail
|
|
# Allow or not common :chat(say,yell); channel(chat); group(join); guild(join); trade with different team;
|
|
# merge all auction houses for players from different teams; send mail to different team.
|
|
# Default: 0 (Not allowed)
|
|
# 1 (Allowed)
|
|
#
|
|
# AllowTwoSide.WhoList
|
|
# Allow show player from both team in who list.
|
|
# Default: 0 (Not allowed)
|
|
# 1 (Allowed)
|
|
#
|
|
# AllowTwoSide.AddFriend
|
|
# Allow adding friends from other team in friend list.
|
|
# Default: 0 (Not allowed)
|
|
# 1 (Allowed)
|
|
#
|
|
# TalentsInspecting
|
|
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
|
|
# inspect talents always)
|
|
# Default: 1 (allow)
|
|
# 0 (not allow)
|
|
#
|
|
################################################################################
|
|
|
|
AllowTwoSide.Accounts = 0
|
|
AllowTwoSide.Interaction.Chat = 0
|
|
AllowTwoSide.Interaction.Channel = 0
|
|
AllowTwoSide.Interaction.Group = 0
|
|
AllowTwoSide.Interaction.Guild = 0
|
|
AllowTwoSide.Interaction.Trade = 0
|
|
AllowTwoSide.Interaction.Auction = 0
|
|
AllowTwoSide.Interaction.Mail = 0
|
|
AllowTwoSide.WhoList = 0
|
|
AllowTwoSide.AddFriend = 0
|
|
TalentsInspecting = 1
|
|
|
|
################################################################################
|
|
# CREATURE AND GAMEOBJECT SETTINGS
|
|
#
|
|
# ThreatRadius
|
|
# Radius for creature to evade after being pulled away from combat start point
|
|
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
|
|
# Default: 100 yards
|
|
#
|
|
# Rate.Creature.Aggro
|
|
# Aggro radius percent or off.
|
|
# Default: 1 - 100%
|
|
# 1.5 - 150%
|
|
# 0 - off (0%)
|
|
#
|
|
# CreatureRespawnAggroDelay
|
|
# The delay between when a creature spawns and when it can be aggroed by nearby movement.
|
|
# Default: 5000 (5s)
|
|
#
|
|
# CreatureFamilyFleeAssistanceRadius
|
|
# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
|
|
# Default: 30
|
|
# 0 - off
|
|
#
|
|
# CreatureFamilyAssistanceRadius
|
|
# Radius which creature will use to call assistance without moving
|
|
# Default: 10
|
|
# 0 - off
|
|
#
|
|
# CreatureFamilyAssistanceDelay
|
|
# Reaction time for creature assistance call
|
|
# Default: 1500 (1.5s)
|
|
#
|
|
# CreatureFamilyFleeDelay
|
|
# Time during which creature can flee when no assistant found
|
|
# Default: 7000 (7s)
|
|
#
|
|
# WorldBossLevelDiff
|
|
# Difference for boss dynamic level with target
|
|
# Default: 3
|
|
#
|
|
# Corpse.EmptyLootShow
|
|
# If target can have loot (or can be skining after loot) but no loot generated still show loot window
|
|
# Default: 1 (show)
|
|
# 0 (not show)
|
|
#
|
|
# Corpse.Decay.NORMAL
|
|
# Corpse.Decay.RARE
|
|
# Corpse.Decay.ELITE
|
|
# Corpse.Decay.RAREELITE
|
|
# Corpse.Decay.WORLDBOSS
|
|
# Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
|
|
# Default: 300, 900, 600, 1200, 3600
|
|
#
|
|
# Rate.Corpse.Decay.Looted
|
|
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
|
|
# Default: 0.5
|
|
#
|
|
# Rate.Creature.Normal.Damage
|
|
# Rate.Creature.Elite.Elite.Damage
|
|
# Rate.Creature.Elite.RAREELITE.Damage
|
|
# Rate.Creature.Elite.WORLDBOSS.Damage
|
|
# Rate.Creature.Elite.RARE.Damage
|
|
# Creature Damage Rates.
|
|
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
|
|
#
|
|
# Rate.Creature.Normal.SpellDamage
|
|
# Rate.Creature.Elite.Elite.SpellDamage
|
|
# Rate.Creature.Elite.RAREELITE.SpellDamage
|
|
# Rate.Creature.Elite.WORLDBOSS.SpellDamag
|
|
# Rate.Creature.Elite.RARE.SpellDamage
|
|
# Creature Spell Damage Rates.
|
|
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
|
|
#
|
|
# Rate.Creature.Normal.HP
|
|
# Rate.Creature.Elite.Elite.HP
|
|
# Rate.Creature.Elite.RAREELITE.HP
|
|
# Rate.Creature.Elite.WORLDBOSS.HP
|
|
# Rate.Creature.Elite.RARE.HP
|
|
# Creature Health Ammount Modifier.
|
|
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
|
|
#
|
|
# ListenRange.Say
|
|
# Distance from player to listen text that creature (or other world object) say
|
|
# Default: 40
|
|
#
|
|
# ListenRange.TextEmote
|
|
# Distance from player to listen textemote that creature (or other world object) say
|
|
# Default: 40
|
|
#
|
|
# ListenRange.Yell
|
|
# Distance from player to listen text that creature (or other world object) yell
|
|
# Default: 300
|
|
#
|
|
# GuidReserveSize.Creature
|
|
# GuidReserveSize.GameObject
|
|
# Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid
|
|
# Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids
|
|
# from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns
|
|
# in game from other side
|
|
# Default: 100
|
|
#
|
|
################################################################################
|
|
|
|
ThreatRadius = 100
|
|
Rate.Creature.Aggro = 1
|
|
CreatureRespawnAggroDelay = 5000
|
|
CreatureFamilyFleeAssistanceRadius = 30
|
|
CreatureFamilyAssistanceRadius = 10
|
|
CreatureFamilyAssistanceDelay = 1500
|
|
CreatureFamilyFleeDelay = 7000
|
|
WorldBossLevelDiff = 3
|
|
Corpse.EmptyLootShow = 1
|
|
Corpse.Decay.NORMAL = 300
|
|
Corpse.Decay.RARE = 900
|
|
Corpse.Decay.ELITE = 600
|
|
Corpse.Decay.RAREELITE = 1200
|
|
Corpse.Decay.WORLDBOSS = 3600
|
|
Rate.Corpse.Decay.Looted = 0.5
|
|
Rate.Creature.Elite.Elite.Damage = 0.5
|
|
Rate.Creature.Elite.Elite.HP = 0.5
|
|
Rate.Creature.Elite.Elite.SpellDamage = 0.5
|
|
Rate.Creature.Elite.RARE.Damage = 0.5
|
|
Rate.Creature.Elite.RARE.HP = 0.5
|
|
Rate.Creature.Elite.RARE.SpellDamage = 0.5
|
|
Rate.Creature.Elite.RAREELITE.Damage = 0.5
|
|
Rate.Creature.Elite.RAREELITE.HP = 0.5
|
|
Rate.Creature.Elite.RAREELITE.SpellDamage = 0.5
|
|
Rate.Creature.Elite.WORLDBOSS.Damage = 0.5
|
|
Rate.Creature.Elite.WORLDBOSS.HP = 0.5
|
|
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 0.5
|
|
Rate.Creature.Normal.Damage = 0.5
|
|
Rate.Creature.Normal.HP = 0.5
|
|
Rate.Creature.Normal.SpellDamage = 0.5
|
|
|
|
ListenRange.Say = 40
|
|
ListenRange.TextEmote = 40
|
|
ListenRange.Yell = 300
|
|
|
|
GuidReserveSize.Creature = 100
|
|
GuidReserveSize.GameObject = 100
|
|
|
|
################################################################################
|
|
# CHAT SETTINGS
|
|
#
|
|
# ChatFakeMessagePreventing
|
|
# Chat protection from creating fake messages using a lot spaces (other invisible symbols),
|
|
# not applied to addon language messages, but can prevent working old addons
|
|
# that use normal languages for sending data to another clients.
|
|
# Default: 0 (disable fake messages preventing)
|
|
# 1 (enable fake messages preventing)
|
|
#
|
|
# ChatStrictLinkChecking.Severity
|
|
# Check chat messages for ingame links to spells, items, quests, achievements etc.
|
|
# Default: 0 (disable link checking)
|
|
# 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
|
|
# 2 (verifiy that pipe commands are used in a correct order)
|
|
# 3 (check if color, entry and name don't contradict each other. For correct work, please assure
|
|
# that you have extracted locale DBCs of every language specific client playing on this server.)
|
|
#
|
|
# ChatStrictLinkChecking.Kick
|
|
# Defines, what should be done if a message is considered to contain invalid pipe commands.
|
|
# Default: 0 (silently ignore message)
|
|
# 1 (kick players who sent invalid formed messages)
|
|
#
|
|
# ChatFlood.MessageCount
|
|
# Chat anti-flood protection, haste message count to activate protection
|
|
# Default: 10
|
|
# 0 (disable anti-flood protection)
|
|
#
|
|
# ChatFlood.MessageDelay
|
|
# Chat anti-flood protection, minimum message delay to count message
|
|
# Default: 1 (in secs)
|
|
#
|
|
# ChatFlood.MuteTime
|
|
# Chat anti-flood protection, mute time at activation flood protection (not saved)
|
|
# Default: 10 (in secs)
|
|
#
|
|
# Channel.SilentlyGMJoin
|
|
# Silently join GM characters (security level > 1) to channels
|
|
# Default: 0 (join announcement in normal way)
|
|
# 1 (GM join without announcement)
|
|
#
|
|
################################################################################
|
|
|
|
ChatFakeMessagePreventing = 0
|
|
ChatStrictLinkChecking.Severity = 0
|
|
ChatStrictLinkChecking.Kick = 0
|
|
ChatFlood.MessageCount = 10
|
|
ChatFlood.MessageDelay = 1
|
|
ChatFlood.MuteTime = 10
|
|
Channel.SilentlyGMJoin = 0
|
|
|
|
################################################################################
|
|
# GAME MASTER SETTINGS
|
|
#
|
|
# GM.LoginState
|
|
# GM mode at login
|
|
# Default: 2 (last save state)
|
|
# 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# GM.Visible
|
|
# GM visibility at login
|
|
# Default: 2 (last save state)
|
|
# 0 (invisible)
|
|
# 1 (visible)
|
|
#
|
|
# GM.AcceptTickets
|
|
# Is GM accepting tickets from player by default or not.
|
|
# Default: 2 (last save state)
|
|
# 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# GM.TicketListSize
|
|
# Number of tickets shown to a GM by .ticket list/onlinelist.
|
|
# Default: 30
|
|
#
|
|
# GM.TicketOfflineClosing
|
|
# Is GM ticket close available for teh offline players or not.
|
|
# Default: 0 (false) closing denied
|
|
# 1 (true) closing enabled
|
|
#
|
|
# GM.Chat
|
|
# GM chat mode at login
|
|
# Default: 2 (last save state)
|
|
# 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# GM.WhisperingTo
|
|
# Is GM accepting whispers from player by default or not.
|
|
# Default: 2 (last save state)
|
|
# 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# GM.InGMList.Level
|
|
# Max GM level showed in GM list (if visible) in non-GM state (.gm off)
|
|
# 0 (none)
|
|
# 1 (only moderators)
|
|
# 2 (only gamemasters)
|
|
# Default: 3 (anyone)
|
|
#
|
|
# GM.InWhoList.Level
|
|
# Max GM level showed in who list (if visible).
|
|
# 0 (only players)
|
|
# 1 (only moderators)
|
|
# 2 (only gamemasters)
|
|
# Default: 3 (anyone)
|
|
#
|
|
# GM.LogTrade
|
|
# Include GM trade and trade slot enchanting operations in GM log if it enable
|
|
# Default: 1 (include)
|
|
# 0 (not include)
|
|
#
|
|
# GM.StartLevel
|
|
# GM starting level (1-255)
|
|
# Default: 1
|
|
#
|
|
# GM.LowerSecurity
|
|
# Disallow a lower security member to interact with a higher one using commands
|
|
# Default: 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# GM.InvisibleAura
|
|
# A spell that will be cast when a gm uses ".gm visible off" (Must be aura spell)
|
|
# Default: 31748 (Spirit Particles, big)
|
|
# 0 (Disabled)
|
|
# GM.MaxSpeedFactor
|
|
# Set the max speed factor whend using commands .mod speed / .mod aspeed etc...
|
|
# Only Integer values
|
|
# Default: 10
|
|
#
|
|
################################################################################
|
|
|
|
GM.LoginState = 2
|
|
GM.Visible = 2
|
|
GM.AcceptTickets = 2
|
|
GM.TicketListSize = 30
|
|
GM.TicketOfflineClosing = 1
|
|
GM.Chat = 2
|
|
GM.WhisperingTo = 2
|
|
GM.InGMList.Level = 3
|
|
GM.InWhoList.Level = 3
|
|
GM.LogTrade = 1
|
|
GM.StartLevel = 1
|
|
GM.LowerSecurity = 0
|
|
GM.InvisibleAura = 31748
|
|
GM.MaxSpeedFactor = 10
|
|
|
|
################################################################################
|
|
# VISIBILITY AND RADIUSES
|
|
#
|
|
# Visibility.GroupMode
|
|
# Group visibility modes
|
|
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
|
|
# 1 (raid members 100% auto detect invisible player from same raid)
|
|
# 2 (players from same team can 100% auto detect invisible player)
|
|
#
|
|
# Visibility.Distance.Continents
|
|
# Visibility.Distance.Instances
|
|
# Visibility.Distance.BG
|
|
# Visibility distance for different ingame object in different maps.
|
|
# Visibility on continents on offy ~90 yards. In BG ~180. For instances default ~120.
|
|
# Max limited by active player zone: ~ 333
|
|
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
|
|
#
|
|
# Visibility.Distance.InFlight
|
|
# Visible distance for player in flight
|
|
# Min limit is 0 (not show any objects)
|
|
#
|
|
# Visibility.Distance.Grey.Unit
|
|
# Visibility grey distance for creatures/players (fast changing objects)
|
|
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
|
|
# object (except corpse around distances) If D is distance and G is grey distance then object
|
|
# make visible if distance to it <= D but make non visible if distance > D+G
|
|
# Default: 1 (yard)
|
|
#
|
|
# Visibility.Distance.Grey.Object
|
|
# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
|
|
# Default: 10 (yards)
|
|
#
|
|
# Visibility.RelocationLowerLimit
|
|
# Object's visibility update called, when distance between current object's position and position,
|
|
# where visiblity was updated last time, reaches RelocationLoverLimit value
|
|
# Default: 10 (yards)
|
|
#
|
|
# Visibility.AIRelocationNotifyDelay
|
|
# Delay time between creature AI reactions on nearby movements
|
|
# Default: 1000 (milliseconds)
|
|
#
|
|
################################################################################
|
|
|
|
Visibility.GroupMode = 0
|
|
Visibility.Distance.Continents = 90
|
|
Visibility.Distance.Instances = 120
|
|
Visibility.Distance.BG = 180
|
|
Visibility.Distance.InFlight = 100
|
|
Visibility.Distance.Grey.Unit = 1
|
|
Visibility.Distance.Grey.Object = 10
|
|
Visibility.RelocationLowerLimit = 10
|
|
Visibility.AIRelocationNotifyDelay = 1000
|
|
|
|
################################################################################
|
|
# SERVER RATES
|
|
#
|
|
# Rate.Health
|
|
# Rate.Mana
|
|
# Rate.Rage.Income
|
|
# Rate.Rage.Loss
|
|
# Rate.Focus
|
|
# Rate.Loyalty
|
|
# Rate.Energy (Rogue)
|
|
# Health and power regeneration and rage income from damage.
|
|
# Default: 1
|
|
#
|
|
# Rate.Skill.Discovery
|
|
# Skill Discovery Rates
|
|
# Default: 1
|
|
#
|
|
# Rate.Drop.Item.Poor
|
|
# Rate.Drop.Item.Normal
|
|
# Rate.Drop.Item.Uncommon
|
|
# Rate.Drop.Item.Rare
|
|
# Rate.Drop.Item.Epic
|
|
# Rate.Drop.Item.Legendary
|
|
# Rate.Drop.Item.Artifact
|
|
# Rate.Drop.Item.Referenced
|
|
# Rate.Drop.Money
|
|
# Drop rates (items by quality and money)
|
|
# Default: 1
|
|
#
|
|
# Rate.XP.Kill
|
|
# Rate.XP.PetKill
|
|
# Rate.XP.Quest
|
|
# Rate.XP.Explore
|
|
# XP rates
|
|
# Default: 1
|
|
#
|
|
# Rate.Rest.InGame
|
|
# Rate.Rest.Offline.InTavernOrCity
|
|
# Rate.Rest.Offline.InWilderness
|
|
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
|
|
#
|
|
# Rate.Damage.Fall
|
|
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
|
|
#
|
|
# Rate.Auction.Time
|
|
# Rate.Auction.Deposit
|
|
# Rate.Auction.Cut
|
|
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
|
|
#
|
|
# Auction.Deposit.Min
|
|
# Minimum auction deposit size in copper
|
|
# Default: 0
|
|
#
|
|
# Rate.Honor
|
|
# Honor gain rate
|
|
#
|
|
# Rate.Mining.Amount
|
|
# Rate.Mining.Next
|
|
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
|
|
# Mining.Next changes chance to have next use of a deposit)
|
|
#
|
|
# Rate.Mining.Lower
|
|
# Spawn percentage of lower mineral base ores
|
|
# Rate.Mining.Rare
|
|
# Spawn percentage of rare mineral nodes
|
|
# Rate.Mining.Darkiron
|
|
# Spawn percentage Darkiron in Burning Steppes and Searing Gorge
|
|
# Autopooling.Mining.Enable
|
|
# Increases server startup can be disabled for testing purposes when fast server restart is demanded
|
|
# 0 = Disabled (default)
|
|
# 1 = Enabled
|
|
# Rate.Mining.Autopooling
|
|
# Percentage of spawned mining nodes per zone
|
|
#
|
|
# Rate.Talent
|
|
# Talent Point rates
|
|
# Default: 1
|
|
#
|
|
# Rate.Reputation.Gain
|
|
# Reputation Gain rate
|
|
# Default: 1
|
|
#
|
|
# Rate.Reputation.LowLevel.Kill
|
|
# Reputation Gain form low level kill (grey creture)
|
|
# Default: 0.2
|
|
#
|
|
# Rate.Reputation.LowLevel.Quest
|
|
# Reputation Gain rate
|
|
# Default: 1
|
|
#
|
|
# Rate.InstanceResetTime
|
|
# Multiplier for the number of days in between global raid/heroic instance resets.
|
|
# Default: 1
|
|
#
|
|
# SkillGain.Crafting
|
|
# SkillGain.Defense
|
|
# SkillGain.Gathering
|
|
# SkillGain.Weapon
|
|
# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
|
|
# Default: 1
|
|
#
|
|
# SkillChance.Orange
|
|
# SkillChance.Yellow
|
|
# SkillChance.Green
|
|
# SkillChance.Grey
|
|
# Skill chance values (0..100)
|
|
# Default: 100-75-25-0
|
|
#
|
|
# SkillChance.MiningSteps
|
|
# SkillChance.SkinningSteps
|
|
# For skinning and Mining chance decrease with skill level.
|
|
# Default: 0 - no decrease
|
|
# 75 - in 2 times each 75 skill points
|
|
#
|
|
# SkillFail.Loot.Fishing
|
|
# For fishing instead fail provided junk loot
|
|
# Default: 0 (disabled)
|
|
# 1 (enabled)
|
|
#
|
|
# SkillFail.Gain.Fishing
|
|
# For fishing skill gain possible at fail also
|
|
# Default: 0 (disabled)
|
|
# 1 (enabled)
|
|
#
|
|
# SkillFail.Possible.FishingPool
|
|
# For fishing pool impossible fail from low skill by default
|
|
# Default: 1 (enabled)
|
|
# 0 (disabled)
|
|
#
|
|
# DurabilityLossChance.Damage
|
|
# Chance lost one from equiped items durability point at damage apply or receive.
|
|
# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
|
|
#
|
|
# DurabilityLossChance.Absorb
|
|
# Chance lost one from armor items durability point at damage absorb.
|
|
# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
|
|
#
|
|
# DurabilityLossChance.Parry
|
|
# Chance lost weapon durability point at parry.
|
|
# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
|
|
#
|
|
# DurabilityLossChance.Block
|
|
# Chance lost sheild durability point at damage block.
|
|
# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
|
|
#
|
|
# Death.SicknessLevel
|
|
# Starting Character start gain sickness at spirit resurrection (1 min)
|
|
# Default: 11
|
|
# -10 - character will have full time (10min) sickness at 1 level
|
|
# maxplayerlevel+1 - character will not have sickness at any level
|
|
#
|
|
# Death.CorpseReclaimDelay.PvP
|
|
# Death.CorpseReclaimDelay.PvE
|
|
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
|
|
# Default: 1 (enabled)
|
|
# 0 (disabled)
|
|
#
|
|
# Death.Bones.World
|
|
# Death.Bones.Battleground
|
|
# Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground)
|
|
# Default: 1 (enabled)
|
|
# 0 (disabled)
|
|
#
|
|
# Death.Ghost.RunSpeed.World
|
|
# Death.Ghost.RunSpeed.Battleground
|
|
# Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps
|
|
# Default: 1.0 (normal speed)
|
|
#
|
|
################################################################################
|
|
|
|
Rate.Health = 1
|
|
Rate.Mana = 1
|
|
Rate.Rage.Income = 1
|
|
Rate.Rage.Loss = 1
|
|
Rate.Focus = 1
|
|
Rate.Loyalty = 1
|
|
Rate.Energy = 1
|
|
Rate.Skill.Discovery = 1
|
|
Rate.Drop.Item.Poor = 1
|
|
Rate.Drop.Item.Normal = 1
|
|
Rate.Drop.Item.Uncommon = 1
|
|
Rate.Drop.Item.Rare = 1
|
|
Rate.Drop.Item.Epic = 1
|
|
Rate.Drop.Item.Legendary = 1
|
|
Rate.Drop.Item.Artifact = 1
|
|
Rate.Drop.Item.Referenced = 1
|
|
Rate.Drop.Money = 1
|
|
Rate.XP.Kill = 1
|
|
Rate.XP.PetKill = 1
|
|
Rate.XP.Quest = 1
|
|
Rate.XP.Explore = 1
|
|
Rate.Rest.InGame = 1
|
|
Rate.Rest.Offline.InTavernOrCity = 1
|
|
Rate.Rest.Offline.InWilderness = 1
|
|
Rate.Damage.Fall = 1
|
|
Rate.Auction.Time = 1
|
|
Rate.Auction.Deposit = 1
|
|
Rate.Auction.Cut = 1
|
|
Auction.Deposit.Min = 0
|
|
Rate.Honor = 1
|
|
Rate.Mining.Amount = 1
|
|
Rate.Mining.Next = 1
|
|
Rate.Mining.Lower = 50
|
|
Rate.Mining.Rare = 20
|
|
Rate.Mining.Darkiron = 10
|
|
Autopooling.Mining.Enable = 0
|
|
Rate.Mining.Autopooling = 90
|
|
Rate.Talent = 1
|
|
Rate.Reputation.Gain = 1
|
|
Rate.Reputation.LowLevel.Kill = 0.2
|
|
Rate.Reputation.LowLevel.Quest = 1
|
|
Rate.InstanceResetTime = 1
|
|
|
|
SkillGain.Crafting = 1
|
|
SkillGain.Defense = 1
|
|
SkillGain.Gathering = 1
|
|
SkillGain.Weapon = 1
|
|
|
|
SkillChance.Orange = 100
|
|
SkillChance.Yellow = 75
|
|
SkillChance.Green = 25
|
|
SkillChance.Grey = 0
|
|
SkillChance.MiningSteps = 0
|
|
SkillChance.SkinningSteps = 0
|
|
|
|
SkillFail.Loot.Fishing = 0
|
|
SkillFail.Gain.Fishing = 0
|
|
SkillFail.Possible.FishingPool = 1
|
|
|
|
DurabilityLossChance.Damage = 0.5
|
|
DurabilityLossChance.Absorb = 0.5
|
|
DurabilityLossChance.Parry = 0.05
|
|
DurabilityLossChance.Block = 0.05
|
|
|
|
Death.SicknessLevel = 11
|
|
Death.CorpseReclaimDelay.PvP = 1
|
|
Death.CorpseReclaimDelay.PvE = 1
|
|
Death.Bones.World = 1
|
|
Death.Bones.Battleground = 1
|
|
Death.Ghost.RunSpeed.World = 1.0
|
|
Death.Ghost.RunSpeed.Battleground = 1.0
|
|
|
|
################################################################################
|
|
# BATTLEGROUND CONFIG
|
|
#
|
|
# Battleground.CastDeserter
|
|
# Cast Deserter spell at player who leave battleground in progress
|
|
# Default: 1 (enable)
|
|
# 0 (disable)
|
|
#
|
|
# Battleground.QueueAnnouncer.Join
|
|
# Enable queue announcer posting to chat at join
|
|
# Default: 0 (not send)
|
|
# 1 (send to joined player only)
|
|
# 2 (send to all players)
|
|
#
|
|
# Battleground.QueueAnnouncer.Start
|
|
# Enable queue announcer posting to chat at BG start
|
|
# Default: 0 (disable)
|
|
# 1 (enable)
|
|
#
|
|
# Battleground.ScoreStatistics
|
|
# Enable Battleground scores storage in database.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
#
|
|
# Battleground.InvitationType
|
|
# Set Battleground invitation type
|
|
# Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
|
|
# 1 (Experimental - don't allow to invite much more players of one faction)
|
|
#
|
|
# Battleground.PrematureFinishTimer
|
|
# The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
|
|
# Default: 300000 (5 minutes)
|
|
# 0 - disable (not recommended)
|
|
#
|
|
# BattleGround.PremadeGroupWaitForMatch
|
|
# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
|
|
# 1800000 (30 minutes)
|
|
# Default: 0 - disable premade group matches (group always added to bg team in normal way)
|
|
#
|
|
################################################################################
|
|
|
|
Battleground.CastDeserter = 1
|
|
Battleground.QueueAnnouncer.Join = 0
|
|
Battleground.QueueAnnouncer.Start = 0
|
|
Battleground.ScoreStatistics = 0
|
|
Battleground.InvitationType = 0
|
|
BattleGround.PrematureFinishTimer = 300000
|
|
BattleGround.PremadeGroupWaitForMatch = 0
|
|
|
|
################################################################################
|
|
# OUTDOOR PVP CONFIG
|
|
#
|
|
# OutdoorPvp.SIEnabled #Enable Silithus Outdoor pvp
|
|
# OutdoorPvp.EPEnabled #Enable Eastern Plaguelands Outdoor pvp
|
|
# Default: 1 (enable)
|
|
# 0 (disable)
|
|
#
|
|
################################################################################
|
|
|
|
OutdoorPvp.SIEnabled = 1
|
|
OutdoorPvp.EPEnabled = 1
|
|
|
|
################################################################################
|
|
# NETWORK CONFIG
|
|
#
|
|
# Network.Threads
|
|
# Number of threads for network queue handling, we recommend a minimum of 3,
|
|
# additional threads will assist with greater numbers of players.
|
|
# Default: 3
|
|
#
|
|
# Network.OutKBuff
|
|
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
|
|
# Default: -1 (Use system default setting)
|
|
#
|
|
# Network.OutUBuff
|
|
# Userspace buffer for output. This is amount of memory reserved per each connection.
|
|
# Default: 65536
|
|
#
|
|
# Network.TcpNoDelay:
|
|
# TCP Nagle algorithm setting
|
|
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
|
|
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
|
|
#
|
|
# Network.KickOnBadPacket
|
|
# Kick player on bad packet format.
|
|
# Default: 0 - do not kick
|
|
# 1 - kick
|
|
#
|
|
################################################################################
|
|
|
|
Network.Threads = 3
|
|
Network.OutKBuff = -1
|
|
Network.OutUBuff = 65536
|
|
Network.TcpNodelay = 1
|
|
Network.KickOnBadPacket = 0
|
|
|
|
################################################################################
|
|
# CONSOLE, REMOTE ACCESS AND SOAP
|
|
#
|
|
# Console.Enable
|
|
# Enable console
|
|
# Default: 1 - on
|
|
# 0 - off
|
|
#
|
|
# Ra.Enable
|
|
# Enable remote console
|
|
# Default: 0 - off
|
|
# 1 - on
|
|
#
|
|
# Ra.IP
|
|
# Default remote console ip address, use 0.0.0.0 for every address
|
|
#
|
|
# Ra.Port
|
|
# Default remote console port
|
|
# Default: 3443
|
|
#
|
|
# Ra.MinLevel
|
|
# Minimum level that's required to login,3 by default
|
|
# Default: 3 (Administrator)
|
|
#
|
|
# Ra.Secure
|
|
# Kick client on wrong pass
|
|
# 0 - off
|
|
# Default: 1 - on
|
|
#
|
|
# Ra.Stricted
|
|
# Not allow execute console level only commands remotly by RA
|
|
# 0 - off
|
|
# Default: 1 - on
|
|
#
|
|
#
|
|
# SOAP.Enable
|
|
# Enable soap service
|
|
# Default: 0 - off
|
|
# 1 - on
|
|
#
|
|
# SOAP.IP
|
|
# Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
|
|
# Default: 127.0.0.1
|
|
#
|
|
# SOAP.Port
|
|
# SOAP port
|
|
# Default: 7878
|
|
#
|
|
################################################################################
|
|
|
|
Console.Enable = 0
|
|
|
|
Ra.Enable = 0
|
|
Ra.IP = 0.0.0.0
|
|
Ra.Port = 3443
|
|
Ra.MinLevel = 3
|
|
Ra.Secure = 1
|
|
Ra.Stricted = 1
|
|
|
|
SOAP.Enabled = 0
|
|
SOAP.IP = 127.0.0.1
|
|
SOAP.Port = 7878
|
|
|
|
################################################################################
|
|
# CharDelete.Method
|
|
# Character deletion behavior
|
|
# Default: 0 - Completely remove the character from the database
|
|
# 1 - Unlinking, the character gets unlinked from the account,
|
|
# the name gets freed up and appears as deleted ingame
|
|
#
|
|
# CharDelete.MinLevel
|
|
# Character gets deleted by CharDelete.Method=0 when the character
|
|
# hasn't the specified level yet.
|
|
# Default: 0 - For all characters the specified mode will be used
|
|
# 1+ - Only for players which have reached the specified level
|
|
# will be deleted by the specified mode.
|
|
# the rest will be deleted by CharDelete.Method=0
|
|
#
|
|
# CharDelete.KeepDays
|
|
# Define the amount of days for which the characters are kept in the database before
|
|
# they will be removed
|
|
# Default: 30
|
|
# 0 - Don't delete any characters, they stay in the database forever.
|
|
#
|
|
################################################################################
|
|
|
|
CharDelete.Method = 0
|
|
CharDelete.MinLevel = 0
|
|
CharDelete.KeepDays = 30
|
|
|
|
###################################################################################################
|
|
# QUEST TRACKER
|
|
# QuestTracker.Enable
|
|
# Description: Store data in the database about quest completion and abandonment to help find bugged quests.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
#
|
|
###################################################################################################
|
|
|
|
QuestTracker.Enable= 0
|
|
|
|
###################################################################################################
|
|
# WARDEN SETTINGS
|
|
#
|
|
# Warden.WinEnabled
|
|
# Description: Enables Warden checks for Windows clients.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
#
|
|
# Warden.OSXEnabled
|
|
# Description: Enables Warden checks for OSX clients.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
#
|
|
# Warden.NumMemChecks
|
|
# Description: Number of Warden memory checks that are sent to the client each cycle.
|
|
# Default: 3 - (Enabled)
|
|
# 0 - (Disabled)
|
|
#
|
|
# Warden.NumOtherChecks
|
|
# Description: Number of Warden checks other than memory checks that are added to request
|
|
# each checking cycle.
|
|
# Default: 7 - (Enabled)
|
|
# 0 - (Disabled)
|
|
#
|
|
# Warden.ClientResponseDelay
|
|
# Description: Time (in seconds) before client is getting disconnecting for not responding.
|
|
# Default: 600 - (10 Minutes)
|
|
# 0 - (Disabled, client won't be kicked)
|
|
#
|
|
# Warden.ClientCheckHoldOff
|
|
# Description: Time (in seconds) to wait before sending the next check request to the client.
|
|
# A low number increases traffic and load on client and server side.
|
|
# Default: 30 - (30 Seconds)
|
|
# 0 - (Send check as soon as possible)
|
|
#
|
|
# Warden.ClientCheckFailAction
|
|
# Description: Default action being taken if a client check failed. Actions can be
|
|
# overwritten for each single check via warden_action table in characters
|
|
# database.
|
|
# Default: 1 - (Kick)
|
|
# 0 - (Disabled, Logging only)
|
|
# 2 - (Ban)
|
|
#
|
|
# Warden.BanDuration
|
|
# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
|
|
# to ban.
|
|
# Default: 86400 - (24 hours)
|
|
# 0 - (Permanent ban)
|
|
#
|
|
# Warden.DBLogLevel
|
|
# Description: The minimal WardenActions value of Warden check to be logged into realmd.warden_log table.
|
|
# WardenActions: 0 - log, 1 - kick, 2 - ban
|
|
#
|
|
# Deafult: 0 - (Logging any failed check)
|
|
# 3 - (Disable DB logging)
|
|
#
|
|
###################################################################################################
|
|
|
|
Warden.WinEnabled = 1
|
|
Warden.OSXEnabled = 0
|
|
Warden.NumMemChecks = 3
|
|
Warden.NumOtherChecks = 7
|
|
Warden.ClientResponseDelay = 600
|
|
Warden.ClientCheckHoldOff = 30
|
|
Warden.ClientCheckFailAction = 1
|
|
Warden.BanDuration = 86400
|
|
Warden.DBLogLevel = 0
|
|
|
|
###################################################################################################################
|
|
# ELUNA SETTINGS
|
|
#
|
|
# Eluna.Enabled
|
|
# Enable Eluna LuaEngine
|
|
# Default: 1 (Enabled)
|
|
# 0 (Disabled)
|
|
#
|
|
# Eluna.TraceBack
|
|
# Description: Sets whether to use debug.traceback function on a lua error or not.
|
|
# Notice that you can redefine the function.
|
|
# Default: false - (use default error output)
|
|
# true - (use debug.traceback function)
|
|
#
|
|
# Eluna.ScriptPath
|
|
# Description: Sets the location of the script folder to load scripts from
|
|
# The path can be relative or absolute.
|
|
# Default: "lua_scripts"
|
|
#
|
|
###################################################################################################################
|
|
|
|
Eluna.Enabled = 1
|
|
Eluna.TraceBack = false
|
|
Eluna.ScriptPath = "lua_scripts"
|